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Estou tomando esse critical erro


MonitorA

Pergunta

Tem um erro em que se vc teleporta com a skin vc toma Criticall erro 

 

2020.7.3 15:21:04
OS : Windows Vista 6.1 (Build: 7600)
CPU : AuthenticAMD Unknown processor @ 3006 MHz with 1023MB RAM
Video : NVIDIA GeForce GT 420 (8476)

General protection fault!

History: TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial87) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial87) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector414) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector414) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

Uma IMAGEM DA SKIN _>  

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