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Valores RETAIL ORIGINAL dos enchants Alguem pode me passar ?


ADM-RasieL

Pergunta

Galera estou enfrentando um desbalanço do retail e nao sei os reais valores dos enchants (VALORES RETAIL)

da porcentagem e dos niveis de enchant....

Eu consegui enchantar de boa ate +10 eu acho e nao quebrou ...

quero deixar os valores retail de nivel e a porcentagem de cada nivel

aquem pode me passar  ???

No meu server esta assim:

Citar

#=======================================#
#            Enchats Adjust Rate
#=======================================#
# A chance of sharpening is represented as a series of pairs of numbers, where the first number shows the level and the second chance for successful sharpening.
# Also has a parameter limit the maximum level of sharpening for weapon/armor/costume jewelry.
# If you have a maximum level of sharpening +50 and you don't want to specify all chances for each level (from 1 to 50) of the 
# You can specify like so:
# NormalWeaponEnchantLevel = 1.100; 2.100; 3.100; 4.75; 5.50;
# This will that +5 and weapons up to +50 can be
# to be sharpened with a chance at 50% (takes the last of the series)
# AllowCrystalScroll-allow use of Crystal Enchant Scroll

AllowCrystalScroll = False

# The chance of a normal sharpening
# Weapons

NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;
# Armor
NormalArmorEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;
# Fashion Jewelry
NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,95;5,90;6,85;7,80;8,75;9,70;10,65;11,60;12,55;13,50;14,45;15,40;16,35;

# Chance bless sharpening
# Weapons

BlessWeaponEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;
# Armor
BlessArmorEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;
# Fashion Jewelry
BlessJewelryEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;

# Crystal a chance of sharpening
# Weapons

CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;
# Armor
CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;
# Fashion Jewelry
CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;

#=======================================#
# Enchant Limit 0 = 65535
#=======================================#

EnchantMaxWeaponNormal = 0
EnchantMaxArmorNormal = 0
EnchantMaxJewelryNormal = 0
EnchantMaxWeaponBlessed = 0
EnchantMaxArmorBlessed = 0
EnchantMaxJewelryBlessed = 0
EnchantMaxWeaponCrystal = 0
EnchantMaxArmorCrystal = 0
EnchantMaxJewelryCrystal = 0

# Maximum Enchant Allowed in Server
EnchantOverChantCheck = 0

# Check the level of sharpening things players
# If a player puts a thing more than the level, then he gets banned

CheckEnchantLevelEquip = True

# Safe sharpening things
# Figures establish the threshold up to which things 100%
# 1 - for a few things
# 2 - full set

EnchantSafeMax = 3
EnchantSafeMaxFull = 4

# An alternative mode attempt to improve
# If enabled, after failing to improve subject matter point, which does not break for sharpening level is set by the value of a safe point
# Example: safe point: 4. after failing to improve, subject will point Bless level safe point, i.e. 4

AltEncLvlAfterFail = False

# An alternative system for Dwarf
# Carefully read the work of this system
# Dwarf above (EnchantDwarf1Enchantlevel) level has increased the chance of a point, the primary success rate + EnchantDwarf1Chance
# Dwarf above (EnchantDwarf1Enchantleve2) level has increased the chance of a point, the primary success rate + EnchantDwarf2Chance
# Dwarf above (EnchantDwarf1Enchantleve3) level has increased the chance of a point, the primary success rate + EnchantDwarf3Chance

EnchantDwarfSystem = False
EnchantDwarf1Enchantlevel = 8
EnchantDwarf2Enchantlevel = 10
EnchantDwarf3Enchantlevel = 12
EnchantDwarf1Chance = 15
EnchantDwarf2Chance = 15
EnchantDwarf3Chance = 15


Quem poder me falar principalmente dessa parte dos rates e % pois acho que é ai a fonte desse problema e eu nao sei os valores reais

1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;

O que eu entendi e que: +1  =100% +2 =100% ai a partir de +4 que começa uma leve redução na porcentagem...

Acredito que na ncsoft tinha os valores padroes e queria saber quais eram...  nao quero limitar o limite enchant no server entende... quero deixar o cara quebrar a arma dele até ele conseguir o que quer ou se cansar mesmo kkkkk

Outra coisa é os Cristais enchant ..... qual a finalidade deles  ????   Eles encantam blessado e se falhar a arma nao quebra e para onde encantou ?? é isso ???

EM BREVE! O VERDADEIRO CONCEITO DE JOGAR L2 RETORNARÁ!
TRADICIONAL, FEITO PARA OS QUE VALORIZAM O L2!! VAMOS VOLTAR AS ORIGENS!

l2lords.png.58c22bcd55c06ab90af9117d6d725558.png

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