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Revisao Sub Acumulativa


lineage2MasterGame

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1 hora atrás, KaD disse:

Esqueceu de informar a rev que vc ta usando.

 

Se nao me engano nas config do server tem a opção,procure onde fala sobre o limite de sub classe.

Desculpe nao informar melhor e que estou sem pc no momento

Eu queria uma rev a subacumulativa , por que não estou conseguindo adicionar na acis 

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18 horas atrás, lineage2MasterGame disse:

Eu queria uma rev a subacumulativa , por que não estou conseguindo adicionar na acis 

Procura isso testa e fala se é isso quando vc mudar pra sub ele mantem as skill da outra classe

AltGameSkillLearn = False

AltGameSkillLearn = True

 

Editado por KaD
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Bom caso a opçao acima nao sejá encontrada aqui deixo o codigo so nao tenho certeza se tera que ser adaptado para sua versão. Hoje em dia acho muito dificil vc encontrar uma rev assim se encontrar sera versão antiga e muito defasada

 

Index: /Trunk/L2_GameServer/java/config/intrepid.properties
===================================================================
--- /Trunk/L2_GameServer/java/config/intrepid.properties (revision 30)
+++ /Trunk/L2_GameServer/java/config/intrepid.properties (revision 49)
@@ -30,2 +30,5 @@
#---------------------------------------------
AllowedNPCTypes = L2Boss,L2Chest,L2FestivalMonster,L2Minion,L2Monster,L2Pet,L2RaidBoss,L2SiegeGuar
d,L2SiegeNpc,L2ControlTower,L2GrandBoss,L2Artefact,L2FortManager,L2FortSiegeNpc,L
2FortSiegeGuard,L2FortCommander,L2FortBallista
+
+# Sub stuck
+SubStucking = False
Index: /Trunk/L2_GameServer/java/net/sf/l2j/Config.java
===================================================================
--- /Trunk/L2_GameServer/java/net/sf/l2j/Config.java (revision 30)
+++ /Trunk/L2_GameServer/java/net/sf/l2j/Config.java (revision 49)
@@ -652,4 +652,6 @@
 /** List of NPC types that won't allow casting */
 public static FastList<String> LIST_ALLOWED_NPC_TYPES = new FastList<String>();
+	/** stuck sub **/
+	public static boolean ACUMULATIVE_SUBCLASS_SKILLS;

 /** ************************************************** **/
@@ -1552,4 +1554,5 @@
						LIST_ALLOWED_NPC_TYPES.add(npc_type);
					}
+					ACUMULATIVE_SUBCLASS_SKILLS = Boolean.parseBoolean(intrepidSettings.getProperty("SubStucking", "False"));
				}
				catch (Exception e)
Index: /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2VillageMasterInstance.java
===================================================================
--- /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2VillageMasterInstance.java (revision 8)
+++ /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2VillageMasterInstance.java (revision 49)
@@ -816,6 +816,6 @@


-		final Race npcRace = getVillageMasterRace();
-		final ClassType npcTeachType = getVillageMasterTeachType();
+		getVillageMasterRace();
+		getVillageMasterTeachType();

	 PlayerClass currClass = PlayerClass.values()[charClassId];
@@ -862,22 +862,4 @@
					 availSubs.remove(availSub);						
			 }
-
-				if (npcRace == Race.Human || npcRace == Race.Elf)
-				{
-					// If the master is human or light elf, ensure that fighter-type
-					// masters only teach fighter classes, and priest-type masters
-					// only teach priest classes etc.
-					if (!availSub.isOfType(npcTeachType)) availSubs.remove(availSub);
-
-					// Remove any non-human or light elf classes.
-					else if (!availSub.isOfRace(Race.Human)
-						&& !availSub.isOfRace(Race.Elf)) availSubs.remove(availSub);
-				}
-				else
-				{
-					// If the master is not human and not light elf,
-					// then remove any classes not of the same race as the master.
-					if (!availSub.isOfRace(npcRace)) availSubs.remove(availSub);
-				}
		 }
	 }
Index: /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 48)
+++ /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 49)
@@ -231,4 +231,5 @@
 // Character Skill SQL String Definitions:
	private static final String RESTORE_SKILLS_FOR_CHAR = "SELECT skill_id,skill_level FROM character_skills WHERE charId=? AND class_index=?";
+	private static final String ACUMULATE_SKILLS_FOR_CHAR_SUB = "SELECT skill_id,skill_level FROM character_skills WHERE charId=? ORDER BY skill_id , skill_level ASC";
	private static final String ADD_NEW_SKILL = "INSERT INTO character_skills (charId,skill_id,skill_level,skill_name,class_index) VALUES (?,?,?,?,?)";
	private static final String UPDATE_CHARACTER_SKILL_LEVEL = "UPDATE character_skills SET skill_level=? WHERE skill_id=? AND charId=? AND class_index=?";
@@ -7557,10 +7558,14 @@
		try
		{
+			// L2 Emu Addon
+			boolean isAcumulative = Config.ACUMULATIVE_SUBCLASS_SKILLS;
+			
			// Retrieve all skills of this L2PcInstance from the database
			con = L2DatabaseFactory.getInstance().getConnection();
-			PreparedStatement statement = con.prepareStatement(RESTORE_SKILLS_FOR_CHAR);
-			
+			PreparedStatement statement = con.prepareStatement(isAcumulative ? ACUMULATE_SKILLS_FOR_CHAR_SUB : RESTORE_SKILLS_FOR_CHAR);
			statement.setInt(1, getObjectId());
-			statement.setInt(2, getClassIndex());
+			if (!isAcumulative)
+				// L2 Emu Addon
+				statement.setInt(2, getClassIndex());
			ResultSet rset = statement.executeQuery();

Index: /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/base/PlayerClass.java
===================================================================
--- /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/base/PlayerClass.java (revision 6)
+++ /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/base/PlayerClass.java (revision 49)
@@ -209,5 +209,4 @@

	private static final Set<PlayerClass> mainSubclassSet;
-	private static final Set<PlayerClass> neverSubclassed = EnumSet.of(Overlord, Warsmith);

	private static final Set<PlayerClass> subclasseSet1 = EnumSet.of(DarkAvenger, Paladin, TempleKnight, ShillienKnight);
@@ -222,5 +221,4 @@
	{
		Set<PlayerClass> subclasses = getSet(null, Third);
-		subclasses.removeAll(neverSubclassed);

		mainSubclassSet = subclasses;
@@ -269,9 +267,38 @@
				switch (_race)
				{
+					case Human:
+						subclasses.removeAll(getSet(DarkElf, Third));
+						subclasses.removeAll(getSet(Elf, Third));
+						subclasses.removeAll(getSet(Orc, Third));
+						subclasses.removeAll(getSet(Dwarf, Third));
+						subclasses.removeAll(getSet(Kamael, Third));
+						break;
+					case DarkElf:
+						subclasses.removeAll(getSet(Human, Third));
+						subclasses.removeAll(getSet(Elf, Third));
+						subclasses.removeAll(getSet(Orc, Third));
+						subclasses.removeAll(getSet(Dwarf, Third));
+						subclasses.removeAll(getSet(Kamael, Third));
+						break;
					case Elf:
+						subclasses.removeAll(getSet(Human, Third));
						subclasses.removeAll(getSet(DarkElf, Third));
-						break;
-					case DarkElf:
+						subclasses.removeAll(getSet(Orc, Third));
+						subclasses.removeAll(getSet(Dwarf, Third));
+						subclasses.removeAll(getSet(Kamael, Third));
+						break;
+					case Orc:
+						subclasses.removeAll(getSet(Human, Third));
+						subclasses.removeAll(getSet(DarkElf, Third));
						subclasses.removeAll(getSet(Elf, Third));
+						subclasses.removeAll(getSet(Dwarf, Third));
+						subclasses.removeAll(getSet(Kamael, Third));
+						break;
+					case Dwarf:
+						subclasses.removeAll(getSet(Human, Third));
+						subclasses.removeAll(getSet(DarkElf, Third));
+						subclasses.removeAll(getSet(Orc, Third));
+						subclasses.removeAll(getSet(Elf, Third));
+						subclasses.removeAll(getSet(Kamael, Third));
						break;
				}
@@ -294,6 +321,4 @@
				else
					subclasses.removeAll(EnumSet.of(femaleSoulbreaker));
-				if (player.getTotalSubClasses() < 2)
-					subclasses.removeAll(EnumSet.of(inspector));
			}
		}
Index: /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 49)
+++ /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 50)
@@ -7575,12 +7575,20 @@
				int id = rset.getInt("skill_id");
				int level = rset.getInt("skill_level");
+				int chclass = rset.getInt("class_index");

				if (id > 9000 && id < 9007)
					continue; // fake skills for base stats
-
+				if(chclass != getClassIndex())
+
+				{
+					// Remove armor mastery from other classes
+					if(id == 118 || id == 163 || id == 236 || id == 249 || id == 252 || id == 253 || id == 258 || id == 259) continue;
+				}
+					
				// Create a L2Skill object for each record
				L2Skill skill = SkillTable.getInstance().getInfo(id, level);
-
-				// Add the L2Skill object to the L2Character _skills and its Func objects to the calculator set of the L2Character
+					
+				// Add the L2Skill object to the L2Character _skills and its
+				// Func objects to the calculator set of the L2Character
				super.addSkill(skill);
				if (Config.CHECK_SKILLS && Config.CHECK_SKILLS_ACCESS_LEVEL_LIST.contains(getAccessLevel().getLevel()))
@@ -7594,5 +7602,5 @@
						removeSkill(skill);
					}
-			}
+				}

			rset.close();
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2 minutos atrás, KaD disse:

Bom caso a opçao acima nao sejá encontrada aqui deixo o codigo so nao tenho certeza se tera que ser adaptado para sua versão. Hoje em dia acho muito dificil vc encontrar uma rev assim se encontrar sera versão antiga e muito defasada

 


Index: /Trunk/L2_GameServer/java/config/intrepid.properties
===================================================================
--- /Trunk/L2_GameServer/java/config/intrepid.properties (revision 30)
+++ /Trunk/L2_GameServer/java/config/intrepid.properties (revision 49)
@@ -30,2 +30,5 @@
#---------------------------------------------
AllowedNPCTypes = L2Boss,L2Chest,L2FestivalMonster,L2Minion,L2Monster,L2Pet,L2RaidBoss,L2SiegeGuar
d,L2SiegeNpc,L2ControlTower,L2GrandBoss,L2Artefact,L2FortManager,L2FortSiegeNpc,L
2FortSiegeGuard,L2FortCommander,L2FortBallista
+
+# Sub stuck
+SubStucking = False
Index: /Trunk/L2_GameServer/java/net/sf/l2j/Config.java
===================================================================
--- /Trunk/L2_GameServer/java/net/sf/l2j/Config.java (revision 30)
+++ /Trunk/L2_GameServer/java/net/sf/l2j/Config.java (revision 49)
@@ -652,4 +652,6 @@
 /** List of NPC types that won't allow casting */
 public static FastList<String> LIST_ALLOWED_NPC_TYPES = new FastList<String>();
+	/** stuck sub **/
+	public static boolean ACUMULATIVE_SUBCLASS_SKILLS;

 /** ************************************************** **/
@@ -1552,4 +1554,5 @@
						LIST_ALLOWED_NPC_TYPES.add(npc_type);
					}
+					ACUMULATIVE_SUBCLASS_SKILLS = Boolean.parseBoolean(intrepidSettings.getProperty("SubStucking", "False"));
				}
				catch (Exception e)
Index: /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2VillageMasterInstance.java
===================================================================
--- /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2VillageMasterInstance.java (revision 8)
+++ /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2VillageMasterInstance.java (revision 49)
@@ -816,6 +816,6 @@


-		final Race npcRace = getVillageMasterRace();
-		final ClassType npcTeachType = getVillageMasterTeachType();
+		getVillageMasterRace();
+		getVillageMasterTeachType();

	 PlayerClass currClass = PlayerClass.values()[charClassId];
@@ -862,22 +862,4 @@
					 availSubs.remove(availSub);						
			 }
-
-				if (npcRace == Race.Human || npcRace == Race.Elf)
-				{
-					// If the master is human or light elf, ensure that fighter-type
-					// masters only teach fighter classes, and priest-type masters
-					// only teach priest classes etc.
-					if (!availSub.isOfType(npcTeachType)) availSubs.remove(availSub);
-
-					// Remove any non-human or light elf classes.
-					else if (!availSub.isOfRace(Race.Human)
-						&& !availSub.isOfRace(Race.Elf)) availSubs.remove(availSub);
-				}
-				else
-				{
-					// If the master is not human and not light elf,
-					// then remove any classes not of the same race as the master.
-					if (!availSub.isOfRace(npcRace)) availSubs.remove(availSub);
-				}
		 }
	 }
Index: /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 48)
+++ /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 49)
@@ -231,4 +231,5 @@
 // Character Skill SQL String Definitions:
	private static final String RESTORE_SKILLS_FOR_CHAR = "SELECT skill_id,skill_level FROM character_skills WHERE charId=? AND class_index=?";
+	private static final String ACUMULATE_SKILLS_FOR_CHAR_SUB = "SELECT skill_id,skill_level FROM character_skills WHERE charId=? ORDER BY skill_id , skill_level ASC";
	private static final String ADD_NEW_SKILL = "INSERT INTO character_skills (charId,skill_id,skill_level,skill_name,class_index) VALUES (?,?,?,?,?)";
	private static final String UPDATE_CHARACTER_SKILL_LEVEL = "UPDATE character_skills SET skill_level=? WHERE skill_id=? AND charId=? AND class_index=?";
@@ -7557,10 +7558,14 @@
		try
		{
+			// L2 Emu Addon
+			boolean isAcumulative = Config.ACUMULATIVE_SUBCLASS_SKILLS;
+			
			// Retrieve all skills of this L2PcInstance from the database
			con = L2DatabaseFactory.getInstance().getConnection();
-			PreparedStatement statement = con.prepareStatement(RESTORE_SKILLS_FOR_CHAR);
-			
+			PreparedStatement statement = con.prepareStatement(isAcumulative ? ACUMULATE_SKILLS_FOR_CHAR_SUB : RESTORE_SKILLS_FOR_CHAR);
			statement.setInt(1, getObjectId());
-			statement.setInt(2, getClassIndex());
+			if (!isAcumulative)
+				// L2 Emu Addon
+				statement.setInt(2, getClassIndex());
			ResultSet rset = statement.executeQuery();

Index: /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/base/PlayerClass.java
===================================================================
--- /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/base/PlayerClass.java (revision 6)
+++ /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/base/PlayerClass.java (revision 49)
@@ -209,5 +209,4 @@

	private static final Set<PlayerClass> mainSubclassSet;
-	private static final Set<PlayerClass> neverSubclassed = EnumSet.of(Overlord, Warsmith);

	private static final Set<PlayerClass> subclasseSet1 = EnumSet.of(DarkAvenger, Paladin, TempleKnight, ShillienKnight);
@@ -222,5 +221,4 @@
	{
		Set<PlayerClass> subclasses = getSet(null, Third);
-		subclasses.removeAll(neverSubclassed);

		mainSubclassSet = subclasses;
@@ -269,9 +267,38 @@
				switch (_race)
				{
+					case Human:
+						subclasses.removeAll(getSet(DarkElf, Third));
+						subclasses.removeAll(getSet(Elf, Third));
+						subclasses.removeAll(getSet(Orc, Third));
+						subclasses.removeAll(getSet(Dwarf, Third));
+						subclasses.removeAll(getSet(Kamael, Third));
+						break;
+					case DarkElf:
+						subclasses.removeAll(getSet(Human, Third));
+						subclasses.removeAll(getSet(Elf, Third));
+						subclasses.removeAll(getSet(Orc, Third));
+						subclasses.removeAll(getSet(Dwarf, Third));
+						subclasses.removeAll(getSet(Kamael, Third));
+						break;
					case Elf:
+						subclasses.removeAll(getSet(Human, Third));
						subclasses.removeAll(getSet(DarkElf, Third));
-						break;
-					case DarkElf:
+						subclasses.removeAll(getSet(Orc, Third));
+						subclasses.removeAll(getSet(Dwarf, Third));
+						subclasses.removeAll(getSet(Kamael, Third));
+						break;
+					case Orc:
+						subclasses.removeAll(getSet(Human, Third));
+						subclasses.removeAll(getSet(DarkElf, Third));
						subclasses.removeAll(getSet(Elf, Third));
+						subclasses.removeAll(getSet(Dwarf, Third));
+						subclasses.removeAll(getSet(Kamael, Third));
+						break;
+					case Dwarf:
+						subclasses.removeAll(getSet(Human, Third));
+						subclasses.removeAll(getSet(DarkElf, Third));
+						subclasses.removeAll(getSet(Orc, Third));
+						subclasses.removeAll(getSet(Elf, Third));
+						subclasses.removeAll(getSet(Kamael, Third));
						break;
				}
@@ -294,6 +321,4 @@
				else
					subclasses.removeAll(EnumSet.of(femaleSoulbreaker));
-				if (player.getTotalSubClasses() < 2)
-					subclasses.removeAll(EnumSet.of(inspector));
			}
		}
Index: /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 49)
+++ /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 50)
@@ -7575,12 +7575,20 @@
				int id = rset.getInt("skill_id");
				int level = rset.getInt("skill_level");
+				int chclass = rset.getInt("class_index");

				if (id > 9000 && id < 9007)
					continue; // fake skills for base stats
-
+				if(chclass != getClassIndex())
+
+				{
+					// Remove armor mastery from other classes
+					if(id == 118 || id == 163 || id == 236 || id == 249 || id == 252 || id == 253 || id == 258 || id == 259) continue;
+				}
+					
				// Create a L2Skill object for each record
				L2Skill skill = SkillTable.getInstance().getInfo(id, level);
-
-				// Add the L2Skill object to the L2Character _skills and its Func objects to the calculator set of the L2Character
+					
+				// Add the L2Skill object to the L2Character _skills and its
+				// Func objects to the calculator set of the L2Character
				super.addSkill(skill);
				if (Config.CHECK_SKILLS && Config.CHECK_SKILLS_ACCESS_LEVEL_LIST.contains(getAccessLevel().getLevel()))
@@ -7594,5 +7602,5 @@
						removeSkill(skill);
					}
-			}
+				}

			rset.close();

Entendi , obrigado , uso acis 384 , vamos ver se pega nela

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1 minuto atrás, KaD disse:

Muito provavel que tenha de adaptar mais tenta ai pra ver pesso desculpas nao poder ajudar um pouco mais porem estou sem computador para fazelo.

tudo bem muito obrigado vou tentar colocar pq nao sei adaptar

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Em 11/05/2020 at 09:44, lineage2MasterGame disse:

Bom dia, gostaria de saber se há algum Projecto com sub cumulativo que estou procurando e não estou encontrando.

 

Ficarei muito grato se alguém puder me ajudar

falta de pesquisa né amigo 
 

 

projeto ja tem npc de acumulativa 

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38 minutos atrás, MateusPereira disse:

falta de pesquisa né amigo 
 

 

projeto ja tem npc de acumulativa 

 

Em 11/05/2020 at 09:44, lineage2MasterGame disse:

Bom dia, gostaria de saber se há algum Projecto com sub cumulativo que estou procurando e não estou encontrando.

 

Ficarei muito grato se alguém puder me ajudar

Pra vc achar aqui aqui com uma pack com sub acumulativa sub acumulativa e mod fi

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