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MrRees

[GUIDE] Hats for Interlude

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Short guide going over how to import and create hats using Unreal. Although the model used is already pre processed, this logic can be applied to any accessory. you can put as many meshes in this ukx as possible. no more oaukx/1 mesh 1 ukx.

 

add _m00x at the end of the mesh for hair settings. in the video, _m003 was added at the end to put the hair down

 

m001 = removes hair from face (like for circles)

3aa5e6c009.jpg

 

m003 = puts hair down (for hats)

43f0b6003d.jpg

 

m005 = removes hair (for full helmets/hoods)

a0b8347f29.jpg

612dd248c7.jpg

 

 

this is really important that you do this for textures! especially if they are rgb8! compress as dxt3. dxt1 for icons.

48de5509fb.jpg

 

delete all lods EXCEPT for 0! set meshsectionM... to msm single piece

ed90100f87.png

 

press this button (digest lod) to apply settings

33c3da64bb.png

 

https://www.youtube.com/watch?v=ebKKOgqgUOM

 

RESOURCES

umodel

export script =

umodel -export -all LineageMonstersTex5.utx 

unreal

bae01584ec.jpg

you can use this as a template (copy properties) and paste it to your file to avoid manually configuring it

http://puu.sh/sA3zw/c49714cf08.ukx

 

Env maps

 

**it would be great if someone can include portuguese translation underneath the original text**

Edited by MrRees
  • Like 11

Munch inside...

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