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Augment Calculator by Tayran


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Estou disponibilizando esse simples software que criei para me auxiliar na adição de qualquer combinação de argument do jogo, hoje ele não é mais necessário para mim por que criei um mod que adiciona qualquer argumento do jogo pelo painel ADM e por NPC.

Como Funciona ?

Você precisa pegar o ID do primeiro stats que é o stat12, vou deixar aqui a lista das possíveis combinações, skills entram sempre no stat34 sempre lembrem isso, basta colocar o stat12 e o stat34 e clicar em calcular, o número que gerar é a identificação do argumento para o Server, ai você pode adicionar na tabela de atributos de argumento na arma que quiser com a combinação que desejar.

Print :

YSPiJow.png

[EM BREVE STATUS DAS OUTRAS VERSÕES]

Status Interlude :

http://www.mediafire.com/file/cb0yzbbb7ab2u18/Stats12-Stats34-Interlude.txt

Status H5 :

https://mega.nz/#!cs...mY5WKCOFSRHhjPE

Download : http://www.mediafire.com/file/0ttivi8wc95lybl/AugmentCalculator.exe

Créditos : Tayran.JavaDev

Editado por Tayran.JavaDev

"Tente ser uma pessoa de valor , não de sucesso" - Albert Einstein

 

 

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MANO ESTE PROGRAMA DIZ A SKIL QUE VAI PEGAR NA ARMA

 

Como asim ? o tópico tá bem explicado a função dele, gerar o código que o server reconhece como atributo de argumento.

"Tente ser uma pessoa de valor , não de sucesso" - Albert Einstein

 

 

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Lindo mesmo!!! aguardando para Freya-H5

 

Só muda que adiciona mais alguns stats, mas o programa serve para qualquer versão, vou postar a lista de ID de outras versões, mas é só olhar na system se for o caso, só ia postar por facilidade.

"Tente ser uma pessoa de valor , não de sucesso" - Albert Einstein

 

 

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Só muda que adiciona mais alguns stats, mas o programa serve para qualquer versão, vou postar a lista de ID de outras versões, mas é só olhar na system se for o caso, só ia postar por facilidade.

eu acho q a lista das outras versoes devem ser a mesma, mas vou dar uma olhada em casa! vlw.

Tempo é valioso e tempo é dinheiro. Não gaste o meu que eu não gasto o seu. 

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eu acho q a lista das outras versoes devem ser a mesma, mas vou dar uma olhada em casa! vlw.

 

não é a mesma não, tem status de argumentos e a mais, mas a lógica é a mesma e o programa serve para qualquer versão.

"Tente ser uma pessoa de valor , não de sucesso" - Albert Einstein

 

 

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  • 6 months later...

Alguém poderia me explicar como faço para apenas vir augument de atributos ex: CON+1 STR+1 ETC....

 

http://www.mediafire.com/file/cb0yzbbb7ab2u18/Stats12-Stats34-Interlude.txt

 

está listado nesse link amigo, faça download.

"Tente ser uma pessoa de valor , não de sucesso" - Albert Einstein

 

 

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  • 4 months later...

 

 

Pra mim ta mal explicado isso ai, eu não entendi nada, baixei cliquei em gerar não apareceu foi nada, era bom um videozinho ensinando mexer e pra que serve realmente, não entendi titica de nada !!!

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Pra mim ta mal explicado isso ai, eu não entendi nada, baixei cliquei em gerar não apareceu foi nada, era bom um videozinho ensinando mexer e pra que serve realmente, não entendi titica de nada !!!

 

Se com uma explicação dessa não conseguiu entender, tá difícil mesmo, ai acho que só desenhando mesmo.

 

 

Como Funciona ?

Você precisa pegar o ID do primeiro stats que é o stat12, vou deixar aqui a lista das possíveis combinações, skills entram sempre no stat34 sempre lembrem isso, basta colocar o stat12 e o stat34 e clicar em calcular, o número que gerar é a identificação do argumento para o Server, ai você pode adicionar na tabela de atributos de argumento na arma que quiser com a combinação que desejar.

 

 

Qual parte não entendeu ? acho que você não entende a lógica por trás de arguments que é a combinação de dois status e ai você não entenderá mesmo o por que estamos combinando stat12 + stat34 para gerar o argument que você deseja.

 

OBS : Acho que entendeu nada por que Leu nada, só tentou usar sem ler informação nenhuma.

Editado por Tayran.JavaDev

"Tente ser uma pessoa de valor , não de sucesso" - Albert Einstein

 

 

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Se com uma explicação dessa não conseguiu entender, tá difícil mesmo, ai acho que só desenhando mesmo.

 

 

Qual parte não entendeu ? acho que você não entende a lógica por trás de arguments que é a combinação de dois status e ai você não entenderá mesmo o por que estamos combinando stat12 + stat34 para gerar o argument que você deseja.

 

OBS : Acho que entendeu nada por que Leu nada, só tentou usar sem ler informação nenhuma.

 

Como eu formo os atributos para adicionar o atributo de argument la na db da arma, o que eu coloco no state 12 e state 34 ?

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Como eu formo os atributos para adicionar o atributo de argument la na db da arma, o que eu coloco no state 12 e state 34 ?

 

Cara, está tudo ai no tópico, informei que a lista de stats 12 e stats 34 eu disponibilizei do interlude para consulta do que colocar nos campos, colocando o stat12 e stat34 nos campos pede para gerar o código que vai ser usado para adicionar um argument com a combinação daqueles dois status que você colocou no programa, o Guia para adicionar arguments pelo database é esse :

 

https://www.l2jbrasil.com/index.php?/topic/30706-tutorial-adicionando-argumentation-em-arma/

 

Só acho que deveria ler mais e procurar colocar para funcionar, tudo mastigado na sua frente.

SLK, se abrir o baú o bagulho fica loko!

 

Pode não.

"Tente ser uma pessoa de valor , não de sucesso" - Albert Einstein

 

 

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Até agora não consegui gerar os atributos por esse programa! Acho que você vai ter que desenhar to falando serio.

 

A Salvação vai ser adicionar pela DB muito mais fácil agora com essa lista ai que tu postou ficou ainda mais fácil cara! s2

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Você baixou a lista de stat12 e stat34 disponível NESSE tópico ? pqp, é muito fácil.

Caramba eu baixei a lista só? Mais o que eu coloco la nos campo do programa pra sair o argument que eu quero cara !! eu num sei o que eu coloco lá !!!

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Cara... me desculpe mas seu raciocínio é muito lento, é tão simples, eu falei no Tópico, status que são normais que não são skills nem status base do tipo, INT, STR, CON e etc são stat12 e skills e status base são stats 34, na lista o ID ou seja o primeiro campo do status é o valor que põe no programa.

 

Lista com alguns Stat12 :

id	level?	var_of_level?	effect1_desc	effect2_desc	effect3_desc?
1	1	1	P. Def. +15.4		
2	1	1	M. Def. +12.3		
3	1	1	Maximum HP +59.4		
4	1	1	Maximum MP +18.3		
5	1	1	Maximum CP +82.1		
6	1	1	P. Atk. +6.6		
7	1	1	M. Atk. +7.5		
8	1	1	HP Recovery +0.3		
9	1	1	MP Recovery +0.1		
10	1	1	CP Recovery +0.3		
11	1	1	Dodge +1.6		
12	1	1	Accuracy +1.6		
13	1	1	Critical +15.5		
14	1	1	P. Def. +7.7	M. Def. +6.1	
15	1	1	P. Def. +7.7	Maximum HP +29.7	
16	1	1	P. Def. +7.7	Maximum MP +9.1	
17	1	1	P. Def. +7.7	Maximum CP +41	
18	1	1	P. Def. +7.7	P. Atk. +3.3	
19	1	1	P. Def. +7.7	M. Atk. +3.7	
20	1	1	P. Def. +7.7	HP Recovery +0.1	
21	1	1	P. Def. +7.7	MP Recovery +0.1	
22	1	1	P. Def. +7.7	CP Recovery +0.1	
23	1	1	P. Def. +7.7	Dodge +0.8	
24	1	1	P. Def. +7.7	Accuracy +0.8	
25	1	1	P. Def. +7.7	Critical +7.8	
26	1	1	M. Def. +6.1	Maximum HP +29.7	
27	1	1	M. Def. +6.1	Maximum MP +9.1	
28	1	1	M. Def. +6.1	Maximum CP +41	
29	1	1	M. Def. +6.1	P. Atk. +3.3	
30	1	1	M. Def. +6.1	M. Atk. +3.7	
31	1	1	M. Def. +6.1	HP Recovery +0.1	
32	1	1	M. Def. +6.1	MP Recovery +0.1	
33	1	1	M. Def. +6.1	CP Recovery +0.1	
34	1	1	M. Def. +6.1	Dodge +0.8	
35	1	1	M. Def. +6.1	Accuracy +0.8	
36	1	1	M. Def. +6.1	Critical +7.8	
37	1	1	Maximum HP +29.7	Maximum MP +9.1	
38	1	1	Maximum HP +29.7	Maximum CP +41	
39	1	1	Maximum HP +29.7	P. Atk. +3.3	
40	1	1	Maximum HP +29.7	M. Atk. +3.7	
41	1	1	Maximum HP +29.7	HP Recovery +0.1	
42	1	1	Maximum HP +29.7	MP Recovery +0.1	
43	1	1	Maximum HP +29.7	CP Recovery +0.1	
44	1	1	Maximum HP +29.7	Dodge +0.8	
45	1	1	Maximum HP +29.7	Accuracy +0.8	
46	1	1	Maximum HP +29.7	Critical +7.8	
47	1	1	Maximum MP +9.1	Maximum CP +41	
48	1	1	Maximum MP +9.1	P. Atk. +3.3	
49	1	1	Maximum MP +9.1	M. Atk. +3.7	
50	1	1	Maximum MP +9.1	HP Recovery +0.1	
51	1	1	Maximum MP +9.1	MP Recovery +0.1	
52	1	1	Maximum MP +9.1	CP Recovery +0.1	
53	1	1	Maximum MP +9.1	Dodge +0.8	
54	1	1	Maximum MP +9.1	Accuracy +0.8	
55	1	1	Maximum MP +9.1	Critical +7.8	
56	1	1	Maximum CP +41	P. Atk. +3.3	
57	1	1	Maximum CP +41	M. Atk. +3.7	
58	1	1	Maximum CP +41	HP Recovery +0.1	
59	1	1	Maximum CP +41	MP Recovery +0.1	
60	1	1	Maximum CP +41	CP Recovery +0.1	
61	1	1	Maximum CP +41	Dodge +0.8	
62	1	1	Maximum CP +41	Accuracy +0.8	
63	1	1	Maximum CP +41	Critical +7.8	
64	1	1	P. Atk. +3.3	M. Atk. +3.7	
65	1	1	P. Atk. +3.3	HP Recovery +0.1	
66	1	1	P. Atk. +3.3	MP Recovery +0.1	
67	1	1	P. Atk. +3.3	CP Recovery +0.1	
68	1	1	P. Atk. +3.3	Dodge +0.8	
69	1	1	P. Atk. +3.3	Accuracy +0.8	
70	1	1	P. Atk. +3.3	Critical +7.8	
71	1	1	M. Atk. +3.7	HP Recovery +0.1	
72	1	1	M. Atk. +3.7	MP Recovery +0.1	
73	1	1	M. Atk. +3.7	CP Recovery +0.1	
74	1	1	M. Atk. +3.7	Dodge +0.8	
75	1	1	M. Atk. +3.7	Accuracy +0.8	
76	1	1	M. Atk. +3.7	Critical +7.8	
77	1	1	HP Recovery +0.1	MP Recovery +0.1	
78	1	1	HP Recovery +0.1	CP Recovery +0.1	
79	1	1	HP Recovery +0.1	Dodge +0.8	
80	1	1	HP Recovery +0.1	Accuracy +0.8	
81	1	1	HP Recovery +0.1	Critical +7.8	
82	1	1	MP Recovery +0.1	CP Recovery +0.1	
83	1	1	MP Recovery +0.1	Dodge +0.8	
84	1	1	MP Recovery +0.1	Accuracy +0.8	
85	1	1	MP Recovery +0.1	Critical +7.8	
86	1	1	CP Recovery +0.1	Dodge +0.8	
87	1	1	CP Recovery +0.1	Accuracy +0.8	
88	1	1	CP Recovery +0.1	Critical +7.8	
89	1	1	Dodge +0.8	Accuracy +0.8	
90	1	1	Dodge +0.8	Critical +7.8	
91	1	1	Accuracy +0.8	Critical +7.8	
92	1	1	P. Def. +16.3		
93	1	1	M. Def. +13.1		
94	1	1	Maximum HP +64.2		
95	1	1	Maximum MP +20		
96	1	1	Maximum CP +88.6		
97	1	1	P. Atk. +7.4		
98	1	1	M. Atk. +8.5		
99	1	1	HP Recovery +0.3		
100	1	1	MP Recovery +0.1		

 

Lista com alguns Stat34 :


16060	3	2	Active: Momentarily decre\nases a target's Atk. Spd.\n during a physical attack\n.		
16061	3	2	Active: Momentarily throw\ns the target into a bleed\ning state during a physic\nal attack.		
16062	3	2	Active: Momentarily throw\ns the target into a state\n of fear and causes him t\no flee during a physical \nysical 		
16063	3	2	Active: Momentarily throw\ns the target into a state\n of hold during a physica\nl attack. The target cann\nl attack. The target cann		
16064	3	2	Active: Momentarily throw\ns the target into a poiso\nned state during a physic\nal attack.		
16065	3	2	Active: Momentarily throw\ns the target into a petri\nfied state during a physi\ncal attack.		
16066	3	2	Active: Momentarily decre\nases a target's Atk. Spd.\n during a critical attack\n.		
16067	3	2	Active: Momentarily throw\ns the target into a bleed\ning state during a critic\nal attack.		
16068	3	2	Active: Momentarily throw\ns the target into a state\n of fear during a critica\nl attack.		
16069	3	2	Active: Momentarily throw\ns the target into a state\n of hold during a critica\nl attack. The target cann\nl attack. The target cann		
16070	3	2	Active: Momentarily throw\ns the target into a poiso\nned state during a critic\nal attack.		
16071	3	2	Active: Momentarily throw\ns the target into a petri\nfied state during a criti\ncal attack.		
16072	3	2	Active: Decreases the Atk\n. Spd. of the target that\n inflicts damage on you w\nith a certain probability\ny		
16073	3	2	Active: Increases evasion\n with a certain probabili\nty when damage is incurre\nd.		
16074	3	2	Active: Throws the target\n that inflicts damage on \nyou into a bleeding state\n with a certain probabili\nili		
16075	3	2	Active: Regenerates CP wi\nth a certain probability \nwhen damage is incurred.		
16076	3	2	Active: Increases critica\nl attack rate with a cert\nain probability when dama\nge is incurred.		
16077	3	2	Active: Decreases the urg\ne to fight of the target \nthat inflicts damage on y\nou with a certain probabi\nobabi		
16078	3	2	Active: Increases accurac\ny with a certain probabil\nity when damage is incurr\ned.		
16079	3	2	Active: Throws the target\n that inflicts damage on \nyou into a state of hold \nwith a certain probabilit\nwith a certain probabilit		
16080	3	2	Active: Increases recover\ny rate when receiving HP \nrecovery magic with a cer\ntain probability after da\nbability after da		
16081	3	2	Active: Regenerates CP wi\nth a certain probability \nwhen damage is incurred.		
16082	3	2	Active: Increases M. Atk.\n with a certain probabili\nty when damage is incurre\nd.		
16083	3	2	Active: Increases critica\nl attack rate of magic at\ntacks with a certain prob\nability when damage is in\ne is in		
16084	3	2	Active: Increases maximum\n CP with a certain probab\nility when damage is incu\nrred.		
16085	3	2	Active: Increases maximum\n HP with a certain probab\nility when damage is incu\nrred.		
16086	3	2	Active: Increases maximum\n MP with a certain probab\nility when damage is incu\nrred.		
16087	3	2	Active: Increases M. Def.\n with a certain probabili\nty when damage is incurre\nd.		
16088	3	2	Active: Increases P. Atk.\n with a certain probabili\nty when damage is incurre\nd.		
16089	3	2	Active: Increases P. Def.\n with a certain probabili\nty when damage is incurre\nd.		
16090	3	2	Active: Throws the target\n that inflicts damage on \nyou into a poisoned state\n with a certain probabili\nili		
16091	3	2	Active: Decreases the PVP\n P. Atk. of the target th\nat inflicts damage on you\n with a certain probabili\nili		
16092	3	2	Active: Increases PVP P. \nAtk. with a certain proba\nbility when damage is inc\nurred.		
16093	3	2	Active: Throws the target\n that inflicts damage on \nyou into a state of sleep\n with a certain probabili\n with a certain probabili		
16094	3	2	Active: Decreases the spe\ned of the target that inf\nlicts damage on you with \na certain probability.		
16095	3	2	Active: Momentarily decre\nases a target's Atk. Spd.\n during a magic attack.		
16096	3	2	Active: Momentarily throw\ns the target into a bleed\ning state during a magic \nattack.		
16097	3	2	Active: Momentarily throw\ns the target into a state\n of fear and causes him t\no flee during a magic att\n att		
16098	3	2	Active: Momentarily throw\ns the target into a state\n of hold during a magic a\nttack. The target cannot \nttack. The target cannot 		
16099	3	2	Active: Momentarily throw\ns the target into a poiso\nned state during a magic \nattack.		
16100	3	2	Active: Momentarily throw\ns the target into a petri\nfied state during a magic\n attack.		
16101	3	2	Passive: Increases the po\nwer of HP recovery magic.		
16102	3	2	Passive: Increases the ef\nfect of HP recovery magic\n.		
16103	3	2	Passive: Increases M. Atk\n.		
16104	3	2	Passive: Increases M. Def\n.		
16105	3	2	Passive: Increases P. Atk\n.		
16106	3	2	Passive: Increases P. Def\n.		
16107	3	2	Passive: Increases PVP P.\n Atk.		
16108	3	2	Passive: Increases the we\napon weight limit by 2 ti\nmes.		
16109	4	2	Trigger: Decreases all sk\nill re-use times temporar\nily.		
16110	4	2	Trigger: Decreases all sk\nill MP consumption rates \ntemporarily.		
16111	4	2	Trigger: Increases the ch\nance of a critical attack\n temporarily.		
16112	4	2	Trigger: Increases the ab\nility to restore some HP \nfrom the damage inflicted\n on an enemy temporarily.\n on an enemy temporarily.		
16113	4	2	Trigger: Temporarily bloc\nks all of the target's ph\nysical/magic skills.		
16114	4	2	Trigger: Teleports to a v\nillage regardless of time\n. Cannot be used in a spe\ncially designated place s\ncially designated place s		
16115	4	2	Trigger: Momentarily beco\nmes invincible.		
16116	4	2	Trigger: Increases the cr\nitical attack rate of mag\nic attacks temporarily.		
16117	4	2	Trigger: Teleports party \nmembers to a village. Can\nnot be used in a speciall\ny designated place such a\ny designated place such a		
16118	4	2	Trigger: Temporarily bloc\nks the target's magic ski\nlls.		
16119	4	2	Trigger: Decreases the sk\nill re-use time temporari\nly.		
16120	4	2	Trigger: Decreases the sk\nill MP consumption rate t\nemporarily.		
16121	4	2	Trigger: Decreases the so\nng/dance skill re-use tim\ne temporarily.		
16122	4	2	Trigger: Decreases the so\nng/dance skill MP consump\ntion rate temporarily.		
16123	4	2	Trigger: Decreases the ma\ngic re-use time temporari\nly.		
16124	4	2	Trigger: Decreases the ma\ngic MP consumption rate t\nemporarily.		
16125	4	2	Trigger: Temporarily bloc\nks a monster's pre-emptiv\ne attack. Fighting abilit\ny significantly decreases\nicantly decreases		
16126	4	2	Trigger: Increases the ab\nility to restore some HP \nfrom the damage inflicted\n on an enemy temporarily.\n on an enemy temporarily.		
16127	4	2	Active: Momentarily block\ns all of the target's phy\nsical and magic skills du\nring a physical attack.		
16128	4	2	Active: Momentarily burns\n up the target's MP durin\ng a physical attack.		
16129	4	2	Active: Momentarily throw\ns the target into a paral\nyzed state during a physi\ncal attack.		
16130	4	2	Active: Momentarily block\ns the target's magic skil\nl during a physical attac\nk.		
16131	4	2	Active: Momentarily throw\ns the target into a state\n of sleep during a physic\nal attack. The target can\nal attack. The target can		
16132	4	2	Active: Momentarily throw\ns the target into a state\n of shock during a physic\nal attack.		
16133	4	2	Active: Momentarily block\ns all of the target's phy\nsical and magic skills du\nring a critical attack.		
16134	4	2	Active: Momentarily burns\n up the target's MP durin\ng a critical attack.		
16135	4	2	Active: Momentarily throw\ns the target into a paral\nyzed state during a criti\ncal attack.		
16136	4	2	Active: Momentarily block\ns the target's magic skil\nl during a critical attac\nk.		
16137	4	2	Active: Momentarily throw\ns the target into a state\n of sleep during a critic\nal attack. The target can\nal attack. The target can		
16138	4	2	Active: Momentarily throw\ns the target into a state\n of shock during a critic\nal attack.		
16139	4	2	Active: Blocks all of the\n physical/magic skills of\n the target that inflicts\n damage on you with a cer\non you with a cer		
16140	4	2	Active: Throw the target \nthat inflicts damage on y\nou into a state of fear a\nnd causes him to flee wit\nd causes him to flee wit		
16141	4	2	Active: Increases recover\ny rate when receiving MP \nrecovery magic with a cer\ntain probability after da\nbability after da		
16142	4	2	Active: Regenerates MP wi\nth a certain probability \nwhen damage is incurred.		
16143	4	2	Active: Throws the target\n that inflicts damage on \nyou into a paralyzed stat\ne with a certain probabil\nabil		
16144	4	2	Active: Blocks the magic \nskills of the target that\n inflicts damage on you w\nith a certain probability\ny		
16145	4	2	Active: Throws the target\n that inflicts damage on \nyou into a state of shock\n with a certain probabili\nili		
16146	4	2	Active: Throws the target\n that inflicts damage on \nyou into a petrified stat\ne with a certain probabil\nabil		
16147	4	2	Active: Momentarily block\ns all of the target's phy\nsical and magic skills du\nring a magic attack.		
16148	4	2	Active: Momentarily burns\n up the target's MP durin\ng a magic attack.		
16149	4	2	Active: Momentarily throw\ns the target into a paral\nyzed state during a magic\n attack.		
16150	4	2	Active: Momentarily block\ns the target's magic skil\nl during a magic attack.		
16151	4	2	Active: Momentarily throw\ns the target into a state\n of sleep during a magic \nattack. The target cannot\nattack. The target cannot		
16152	4	2	Active: Momentarily throw\ns the target into a state\n of shock during a magic \nattack.		
16153	4	2	Passive: Decreases the MP\n consumption rate for all\n skills.		
16154	4	2	Passive: Increases evasio\nn.		
16155	4	2	Passive: Increases critic\nal attack rate.		
16156	4	2	Passive: Increases the ab\nility to reflect some of \nthe damage you incurred b\nack to the enemy. Exclude\nack to the enemy. Exclude		
16157	4	2	Passive: Increases accura\ncy.		
16158	4	2	Passive: Increases the cr\nitical attack rate of mag\nic attacks.		
16159	4	2	Passive: Increases the re\ncharge recovery rate of M\nP.		
16160	4	2	Passive: Decreases the sk\nill MP consumption rate.		
16161	4	2	Passive: Decreases the so\nng/dance skill MP consump\ntion rate.		
16162	4	2	Passive: Decreases the ma\ngic MP consumption rate.		
16163	2	2	Trigger: Temporarily Incr\neases your head size.		
16164	2	2	Trigger: Temporarily Incr\neases your lung capacity.		
16165	2	2	Trigger: Temporarily Incr\neases the distance you ca\nn jump without sustaining\n damage.		
16166	2	2	Trigger: Increases resist\nance to damage from falli\nng temporarily.		
16167	2	2	Trigger: Ignites a firecr\nacker.		
16168	2	2	Trigger: Play music for a\n short duration.		
16169	2	2	Trigger: Ignites a large \nfirecracker.		
16170	2	2	Active: Temporarily decre\nases a target's urge to a\nttack during a physical a\nttack.		
16171	2	2	Active: Temporarily incre\nases the target's urge to\n attack during a physical\n attack.		
16172	2	2	Active: Momentarily decre\nases a target's speed dur\ning a physical attack.		
16173	2	2	Active: Temporarily decre\nases a target's urge to a\nttack during a critical a\nttack.		
16174	2	2	Active: Temporarily incre\nases the target's urge to\n attack during a critical\n attack.		
16175	2	2	Active: Momentarily decre\nases a target's speed dur\ning a critical attack.		
16176	2	2	Active: Momentarily decre\nases the target's speed d\nuring a magic attack. Int\nensity 3.		
16177	2	2	Passive: Increases lung c\napacity.		
16178	2	2	Passive: Increases the he\night from which you can j\nump without sustaining da\nmage.		
16179	2	2	Passive: Raises resistanc\ne to damage from falling.		
16180	3	2	Trigger: Temporarily decr\neases a target's Atk. Spd\n.		
16181	3	2	Trigger: Increases Dodge \ntemporarily.		
16182	3	2	Trigger: Temporarily caus\nes a target to bleed heav\nily.		
16183	3	2	Trigger: Restores CP.		
16184	3	2	Trigger: Inflicts damage \nby throwing a boulder.		
16185	3	2	Trigger: Momentarily thro\nws the target into a stat\ne of fear and causes him \nto flee.		
16186	3	2	Trigger: Detonates a fire\nball by compressing the a\nir around the caster.		
16187	3	2	Trigger: Puts the opponen\nt's mind at peace and era\nses the desire to attack.		
16188	3	2	Trigger: Decreases a targ\net's urge to attack.		
16189	3	2	Trigger: Increases the ta\nrget's urge to attack.		
16190	3	2	Trigger: Increases Accura\ncy temporarily.		
16191	3	2	Trigger: Temporarily thro\nws the target into a stat\ne of hold. The target ca\nnnot be affected by any a\nnnot be affected by any a		
16192	3	2	Trigger: Launches a sacre\nd attack.		
16193	3	2	Trigger: Increases the po\nwer of HP recovery magic \ntemporarily.		
16194	3	2	Trigger: Increases the ef\nfectiveness of HP recover\ny magic temporarily.		
16195	3	2	Trigger: Instantly restor\nes your HP.		
16196	3	2	Trigger: Increases M. Atk\n. temporarily.		
16197	3	2	Trigger: Increases the ma\nximum CP temporarily.		
16198	3	2	Trigger: Increases the ma\nximum HP temporarily and \nrestores HP by the increa\nsed amount.		
16199	3	2	Trigger: Increases the ma\nximum HP temporarily.		
16200	3	2	Trigger: Increases the ma\nximum MP temporarily.		
16201	3	2	Trigger: Increases M. Def\n. temporarily.		
16202	3	2	Trigger: Burns up the ene\nmy's MP.		
16203	3	2	Trigger: Increases the re\ncharge recovery rate of M\nP.		
16204	3	2	Trigger: Regenerates MP.		
16205	3	2	Trigger: Unleashes a gene\nral attack and temporaril\ny decreases your magic at\ntack power during PvP.		
16206	3	2	Trigger: Increases P. Atk\n. temporarily.		
16207	3	2	Trigger: Temporarily thro\nws the target into a stat\ne of paralysis.		
16208	3	2	Trigger: Increases P. Def\n. temporarily.		
16209	3	2	Trigger: Temporarily thro\nws the target into a pois\noned state.		
16210	3	2	Trigger: Decreases the op\nponent's PVP P. Atk. temp\norarily.		
16211	3	2	Trigger: Increases PVP P.\n Atk. temporarily.		
16212	3	2	Trigger: Teleports the ca\nster to a village. Cannot\n be used in a specially d\nesignated place such as t\nesignated place such as t		
16213	3	2	Trigger: Resurrects a cor\npse.		
16214	3	2	Trigger: Inflicts an eart\nhen attack attack in the \nshape of a parabola.		
16215	3	2	Trigger: Inflicts a flami\nng attack in the shape of\n a parabola.		
16216	3	2	Trigger: Inflicts a sacre\nd attack in the shape of \na parabola.		
16217	3	2	Trigger: Inflicts a eleme\nntally challenged attack \nin the shape of a parabol\na.		
16218	3	2	Trigger: Inflicts a dark \nattack in the shape of a \nparabola.		
16219	3	2	Trigger: Inflicts a water\n-type attack in the shape\n of a parabola.		
16220	3	2	Trigger: Inflicts a gusti\nng attack in the shape of\n a parabola.		
16221	3	2	Trigger: Temporarily thro\nws the target into a stat\ne of sleep. The target c\nannot be affected by any \nannot be affected by any 		
16222	3	2	Trigger: Temporarily decr\neases a target's speed.		
16223	3	2	Trigger: Temporarily thro\nws the target into a stat\ne of shock.		
16224	3	2	Trigger: Inflicts an eart\nhen attack attack.		
16225	3	2	Trigger: Inflicts a flami\nng attack.		
16226	3	2	Trigger: Inflicts a sacre\nd attack.		
16227	3	2	Trigger: Inflicts a eleme\nntally challenged attack.		
16228	3	2	Trigger: Inflicts a dark \nattack.		
16229	3	2	Trigger: Inflicts a water\n-type attack.		
16230	3	2	Trigger: Inflicts a gusti\nng attack.		
16231	3	2	Trigger: Removes the targ\net.		
16232	3	2	Trigger: Temporarily thro\nws the target into a petr\nified state.		
16233	3	2	Trigger: Launches a dark \nattack.		
16234	3	2	Trigger: Opens doors and \ntreasure chests with a ce\nrtain probability. Requir\nes Keys of a Thief.		
16235	3	2	Trigger: Absorbs HP.		
16236	3	2	Trigger: Inflicts a water\n-type attack.		
16237	3	2	Trigger: Inflicts a flami\nng attack.		
16238	3	2	Active: Momentarily decre\nases a target's Atk. Spd.\n during a physical attack\n.		
16239	3	2	Active: Momentarily throw\ns the target into a bleed\ning state during a physic\nal attack.		
16240	3	2	Active: Momentarily throw\ns the target into a state\n of fear and causes him t\no flee during a physical \nysical 		
16241	3	2	Active: Momentarily throw\ns the target into a state\n of hold during a physica\nl attack. The target cann\nl attack. The target cann		
16242	3	2	Active: Momentarily throw\ns the target into a poiso\nned state during a physic\nal attack.		
16243	3	2	Active: Momentarily throw\ns the target into a petri\nfied state during a physi\ncal attack.		
16244	3	2	Active: Momentarily decre\nases a target's Atk. Spd.\n during a critical attack\n.		
16245	3	2	Active: Momentarily throw\ns the target into a bleed\ning state during a critic\nal attack.		
16246	3	2	Active: Momentarily throw\ns the target into a state\n of fear during a critica\nl attack.		
16247	3	2	Active: Momentarily throw\ns the target into a state\n of hold during a critica\nl attack. The target cann\nl attack. The target cann		
16248	3	2	Active: Momentarily throw\ns the target into a poiso\nned state during a critic\nal attack.		
16249	3	2	Active: Momentarily throw\ns the target into a petri\nfied state during a criti\ncal attack.		
16250	3	2	Active: Decreases the Atk\n. Spd. of the target that\n inflicts damage on you w\nith a certain probability\ny		
16251	3	2	Active: Increases evasion\n with a certain probabili\nty when damage is incurre\nd.		
16252	3	2	Active: Throws the target\n that inflicts damage on \nyou into a bleeding state\n with a certain probabili\nili		
16253	3	2	Active: Regenerates CP wi\nth a certain probability \nwhen damage is incurred.		
16254	3	2	Active: Increases critica\nl attack rate with a cert\nain probability when dama\nge is incurred.		
16255	3	2	Active: Decreases the urg\ne to fight of the target \nthat inflicts damage on y\nou with a certain probabi\nobabi		
16256	3	2	Active: Increases accurac\ny with a certain probabil\nity when damage is incurr\ned.		
16257	3	2	Active: Throws the target\n that inflicts damage on \nyou into a state of hold \nwith a certain probabilit\nwith a certain probabilit		
16258	3	2	Active: Increases recover\ny rate when receiving HP \nrecovery magic with a cer\ntain probability after da\nbability after da		
16259	3	2	Active: Regenerates CP wi\nth a certain probability \nwhen damage is incurred.		
16260	3	2	Active: Increases M. Atk.\n with a certain probabili\nty when damage is incurre\nd.		
16261	3	2	Active: Increases critica\nl attack rate of magic at\ntacks with a certain prob\nability when damage is in\ne is in		
16262	3	2	Active: Increases maximum\n CP with a certain probab\nility when damage is incu\nrred.		
16263	3	2	Active: Increases maximum\n HP with a certain probab\nility when damage is incu\nrred.		
16264	3	2	Active: Increases maximum\n MP with a certain probab\nility when damage is incu\nrred.		
16265	3	2	Active: Increases M. Def.\n with a certain probabili\nty when damage is incurre\nd.		
16266	3	2	Active: Increases P. Atk.\n with a certain probabili\nty when damage is incurre\nd.		
16267	3	2	Active: Increases P. Def.\n with a certain probabili\nty when damage is incurre\nd.		
16268	3	2	Active: Throws the target\n that inflicts damage on \nyou into a poisoned state\n with a certain probabili\nili		
16269	3	2	Active: Decreases the PVP\n P. Atk. of the target th\nat inflicts damage on you\n with a certain probabili\nili		
16270	3	2	Active: Increases PVP P. \nAtk. with a certain proba\nbility when damage is inc\nurred.		
16271	3	2	Active: Throws the target\n that inflicts damage on \nyou into a state of sleep\n with a certain probabili\n with a certain probabili		
16272	3	2	Active: Decreases the spe\ned of the target that inf\nlicts damage on you with \na certain probability.		
16273	3	2	Active: Momentarily decre\nases a target's Atk. Spd.\n during a magic attack.		
16274	3	2	Active: Momentarily throw\ns the target into a bleed\ning state during a magic \nattack.		
16275	3	2	Active: Momentarily throw\ns the target into a state\n of fear and causes him t\no flee during a magic att\n att		
16276	3	2	Active: Momentarily throw\ns the target into a state\n of hold during a magic a\nttack. The target cannot \nttack. The target cannot 		
16277	3	2	Active: Momentarily throw\ns the target into a poiso\nned state during a magic \nattack.		
16278	3	2	Active: Momentarily throw\ns the target into a petri\nfied state during a magic\n attack.		
16279	3	2	Passive: Increases the po\nwer of HP recovery magic.		
16280	3	2	Passive: Increases the ef\nfect of HP recovery magic\n.		
16281	3	2	Passive: Increases M. Atk\n.		
16282	3	2	Passive: Increases M. Def\n.		
16283	3	2	Passive: Increases P. Atk\n.		
16284	3	2	Passive: Increases P. Def\n.		
16285	3	2	Passive: Increases PVP P.\n Atk.		
16286	3	2	Passive: Increases the we\napon weight limit by 2 ti\nmes.		
16287	4	2	Trigger: Decreases all sk\nill re-use times temporar\nily.		
16288	4	2	Trigger: Decreases all sk\nill MP consumption rates \ntemporarily.		
16289	4	2	Trigger: Increases the ch\nance of a critical attack\n temporarily.		
16290	4	2	Trigger: Increases the ab\nility to restore some HP \nfrom the damage inflicted\n on an enemy temporarily.\n on an enemy temporarily.		
16291	4	2	Trigger: Temporarily bloc\nks all of the target's ph\nysical/magic skills.		
16292	4	2	Trigger: Teleports to a v\nillage regardless of time\n. Cannot be used in a spe\ncially designated place s\ncially designated place s		
16293	4	2	Trigger: Momentarily beco\nmes invincible.		
16294	4	2	Trigger: Increases the cr\nitical attack rate of mag\nic attacks temporarily.		
16295	4	2	Trigger: Teleports party \nmembers to a village. Can\nnot be used in a speciall\ny designated place such a\ny designated place such a		
16296	4	2	Trigger: Temporarily bloc\nks the target's magic ski\nlls.		
16297	4	2	Trigger: Decreases the sk\nill re-use time temporari\nly.		
16298	4	2	Trigger: Decreases the sk\nill MP consumption rate t\nemporarily.		
16299	4	2	Trigger: Decreases the so\nng/dance skill re-use tim\ne temporarily.		
16300	4	2	Trigger: Decreases the so\nng/dance skill MP consump\ntion rate temporarily.		
16301	4	2	Trigger: Decreases the ma\ngic re-use time temporari\nly.		
16302	4	2	Trigger: Decreases the ma\ngic MP consumption rate t\nemporarily.		
16303	4	2	Trigger: Temporarily bloc\nks a monster's pre-emptiv\ne attack. Fighting abilit\ny significantly decreases\nicantly decreases		
16304	4	2	Trigger: Increases the ab\nility to restore some HP \nfrom the damage inflicted\n on an enemy temporarily.\n on an enemy temporarily.		
16305	4	2	Active: Momentarily block\ns all of the target's phy\nsical and magic skills du\nring a physical attack.		
16306	4	2	Active: Momentarily burns\n up the target's MP durin\ng a physical attack.		
16307	4	2	Active: Momentarily throw\ns the target into a paral\nyzed state during a physi\ncal attack.		
16308	4	2	Active: Momentarily block\ns the target's magic skil\nl during a physical attac\nk.		
16309	4	2	Active: Momentarily throw\ns the target into a state\n of sleep during a physic\nal attack. The target can\nal attack. The target can		
16310	4	2	Active: Momentarily throw\ns the target into a state\n of shock during a physic\nal attack.		
16311	4	2	Active: Momentarily block\ns all of the target's phy\nsical and magic skills du\nring a critical attack.		
16312	4	2	Active: Momentarily burns\n up the target's MP durin\ng a critical attack.		
16313	4	2	Active: Momentarily throw\ns the target into a paral\nyzed state during a criti\ncal attack.		
16314	4	2	Active: Momentarily block\ns the target's magic skil\nl during a critical attac\nk.		
16315	4	2	Active: Momentarily throw\ns the target into a state\n of sleep during a critic\nal attack. The target can\nal attack. The target can		
16316	4	2	Active: Momentarily throw\ns the target into a state\n of shock during a critic\nal attack.		
16317	4	2	Active: Blocks all of the\n physical/magic skills of\n the target that inflicts\n damage on you with a cer\non you with a cer		
16318	4	2	Active: Throw the target \nthat inflicts damage on y\nou into a state of fear a\nnd causes him to flee wit\nd causes him to flee wit		
16319	4	2	Active: Increases recover\ny rate when receiving MP \nrecovery magic with a cer\ntain probability after da\nbability after da		
16320	4	2	Active: Regenerates MP wi\nth a certain probability \nwhen damage is incurred.		
16321	4	2	Active: Throws the target\n that inflicts damage on \nyou into a paralyzed stat\ne with a certain probabil\nabil		
16322	4	2	Active: Blocks the magic \nskills of the target that\n inflicts damage on you w\nith a certain probability\ny		
16323	4	2	Active: Throws the target\n that inflicts damage on \nyou into a state of shock\n with a certain probabili\nili		
16324	4	2	Active: Throws the target\n that inflicts damage on \nyou into a petrified stat\ne with a certain probabil\nabil		
16325	4	2	Active: Momentarily block\ns all of the target's phy\nsical and magic skills du\nring a magic attack.		
16326	4	2	Active: Momentarily burns\n up the target's MP durin\ng a magic attack.		
16327	4	2	Active: Momentarily throw\ns the target into a paral\nyzed state during a magic\n attack.		
16328	4	2	Active: Momentarily block\ns the target's magic skil\nl during a magic attack.		
16329	4	2	Active: Momentarily throw\ns the target into a state\n of sleep during a magic \nattack. The target cannot\nattack. The target cannot		
16330	4	2	Active: Momentarily throw\ns the target into a state\n of shock during a magic \nattack.		
16331	4	2	Passive: Decreases the MP\n consumption rate for all\n skills.		
16332	4	2	Passive: Increases evasio\nn.		
16333	4	2	Passive: Increases critic\nal attack rate.		
16334	4	2	Passive: Increases the ab\nility to reflect some of \nthe damage you incurred b\nack to the enemy. Exclude\nack to the enemy. Exclude		
16335	4	2	Passive: Increases accura\ncy.		
16336	4	2	Passive: Increases the cr\nitical attack rate of mag\nic attacks.		
16337	4	2	Passive: Increases the re\ncharge recovery rate of M\nP.		
16338	4	2	Passive: Decreases the sk\nill MP consumption rate.		
16339	4	2	Passive: Decreases the so\nng/dance skill MP consump\ntion rate.		
16340	4	2	Passive: Decreases the ma\ngic MP consumption rate.		
16341	4	1	STR +1		
16342	4	1	CON +1		
16343	4	1	INT +1		
16344	4	1	MEN +1		
16345	4	1	STR +1		
16346	4	1	CON +1		
16347	4	1	INT +1		
16348	4	1	MEN +1		
16349	4	1	STR +1		
16350	4	1	CON +1		
16351	4	1	INT +1		
16352	4	1	MEN +1		
16353	4	1	STR +1		
16354	4	1	CON +1		
16355	4	1	INT +1		
16356	4	1	MEN +1		
16357	4	1	STR +1		
16358	4	1	CON +1		
16359	4	1	INT +1		
16360	4	1	MEN +1		
16361	4	1	STR +1		
16362	4	1	CON +1		
16363	4	1	INT +1		
16364	4	1	MEN +1		
16365	4	1	STR +1		
16366	4	1	CON +1		
16367	4	1	INT +1		
16368	4	1	MEN +1		
16369	4	1	STR +1		
16370	4	1	CON +1		
16371	4	1	INT +1		
16372	4	1	MEN +1		
16373	4	1	STR +1		
16374	4	1	CON +1		
16375	4	1	INT +1		
16376	4	1	MEN +1		
16377	4	1	STR +1		
16378	4	1	CON +1		
16379	4	1	INT +1		
16380	4	1	MEN +1		
 

 

Exemplo : Quero status de P. Atk. +5, HP Recovery +0.1 e MEN + 1

 

429 1 1 P. Atk. +5 HP Recovery +0.1

16380 4 1 MEN +1

Stat12:
429 , Stat34: 16380
Resultado : ID que você vai colocar na tabela augments na parte do tutorial de adicionar argument pelo DB, dessa forma você vai gerar um argument com status exatamente como você quer

 

Acho que agora impossível não entender.

"Tente ser uma pessoa de valor , não de sucesso" - Albert Einstein

 

 

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