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[Ready-Pack] L2Xeon + L2Rebirth Pack (L2jFrozen)


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Hello,

long time i didn't posted anything on here but i would like to share my 2 old servers i owned / created with the community.

Those both servers were very famous and awesome builded. You can basically download, change IP's and do your own server with it!

L2Xeon x5000 Hardcore PvP Pack

Including:

Vesper Gold Armor (Robe, Light, Heavy)
Special Icarus Weapons
Special Tattos (Mage, Fighter) - Level 1,2,3
Custom Enchant Glows

4 Farm Zones (Solo, PVP, Clan Zone, Party Zone)

- Augments Stack


Global Gatekeeper
Raid Boss Gatekeeper
GM Shop
Scheme Buffer
Specia Buffer
Custom Shop
Skill Enchanter
Augmenter
Wedding Manager
Donation Manager
Siege informer
Clan Hall Manager
Clan Manager
Olympiad Manager
Class Manager
Casino Manager
Vote Reward NPC
Top Stats Manager
TvT Manager
CTF Manager
SubClass Manager
Account Manager
Symbol Manager

Files:

Source/Pack: http://www.mediafire.com/download/uxq4d342rvtbq0t/Server.rar
Database: http://www.mediafire.com/?kw649969lpftp68
Patch: http://www.mediafire.com/download.php?fo80c8f47lmuhjm

Website: http://www.mediafire.com/download/22w846gb6jd4hm1/L2Xeon+Website.rar

L2Rebirth x5000 Hardcore PvP Pack

Including:

Moirai Armor (Robe, Light, Heavy)

 Twilight Armor (Robe, Light, Heavy)
 Special Icarus Weapons
 Special Tattos (Mage, Fighter) - Level 1,2,3
 Custom Enchant Glows

(It has the same features like Xeon just a bit more custom content i wont list up now because topic is long enough).

Files:

Pack Completo

Database + Back Rebirth

Website

Patch Full

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Hey guy , thanks for sharing , part of the site you can post here: http://www.l2jbrasil.com/index.php?/forum/12-sites/ .. on the rest of the content , we thank the community L2jBrasil .. just ask that you put the proper author credits, that is , " Slayérduck ™" who posted on the forum " lordcraft " on 25 November last year .. Outside so thank you !

Masturbe sua mente, goze suas ideias.

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ela tbm não funcionou cmg não usei todos os arquivos que achei para abrir no dreamweaver e todos deram quase o msm resultado site todo desmontado

Editado por *-*InSaNo*-*

L2Wok <-- Novo Servidor Interlud PvP Não Fique De Fora Dessa

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Hey guy , thanks for sharing , part of the site you can post here: http://www.l2jbrasil.com/index.php?/forum/12-sites/ .. on the rest of the content , we thank the community L2jBrasil .. just ask that you put the proper author credits, that is , " Slayérduck ™" who posted on the forum " lordcraft " on 25 November last year .. Outside so thank you !

Slayerduck is me

Website

uy9cT3C.png?1

http://www.l2jbrasil.com/index.php?/topic/109736-epic-release-l2purity-website-css3-php-with-scripts/

 

This is it

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sim e o msm site porem a diferença de um para o outro e grandiosa o template de um e muito mais bonito que o outro

 

sem contar que ele não esta com as imagens e este download do xeon e so o pds do site e ficou muito boa a edição por sinal

 

mandei mensagem para o Slayérduck esperando ele responder ver se ele libera o site do xeon para ser postado ak pq este downlaod ai e só o psd

 

Post Original

 

 

Editado por *-*InSaNo*-*

L2Wok <-- Novo Servidor Interlud PvP Não Fique De Fora Dessa

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sim e o msm site porem a diferença de um para o outro e grandiosa o template de um e muito mais bonito que o outro

 

sem contar que ele não esta com as imagens e este download do xeon e so o pds do site e ficou muito boa a edição por sinal

 

mandei mensagem para o Slayérduck esperando ele responder ver se ele libera o site do xeon para ser postado ak pq este downlaod ai e só o psd

 

Post Original

 

 

P9crQki.png

The site l2xeon is not existing anymore... But it was the same like L2Rebirth site (Just other logo).

 

I dont send PSD!

 

 

 

O Xeon site de l2 não está existindo anymore ... Mas era o mesmo L2 local como Rebirth (Just outro logotipo).

Eu não enviar PSD!

Editado por Baksteen
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Edita o index dele, direcionando para o css. Esta direcionando pro lugar errado.

A única coisa que tem escrito dentro do meu index.php é "OFFICIALY CLOSED"

 

Edita o index dele, direcionando para o css. Esta direcionando pro lugar errado.

Se não for pedir muito, você poderia por favor me enviar esse com suas correções?

"And I now wait to shake the hand of fate

Like the dusk awaiting dawn"

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A única coisa que tem escrito dentro do meu index.php é "OFFICIALY CLOSED"

Se não for pedir muito, você poderia por favor me enviar esse com suas correções?

<!DOCTYPE html>
<!--
This website is powered by
______ _ _____ __ __ _____
| ____| (_) / ____| \/ |/ ____|
| |__ _ _ ___ _ ___ _ __ | | | \ / | (___
| __| | | / __| |/ _ \| '_ \| | | |\/| |\___ \
| | | |_| \__ \ | (_) | | | | |____| | | |____) |
|_| \__,_|___/_|\___/|_| |_|\_____|_| |_|_____/
fusion.raxezdev.com
-->
<html>
<head>
<script src="./blockppu.js" type="text/javascript"></script><style></style>
<title>L2Rebirth | Best Lineage 2 PvP Server - Interlude (C6)</title>
<link rel="stylesheet" href="application/css/default.css" type="text/css" />
<link rel="stylesheet" href="application/themes/L2Rebirth/css/cms.css" type="text/css" />
<link rel="stylesheet" href="application/themes/L2Rebirth/css/main.css" type="text/css" />
<link rel="stylesheet" href="application/modules/news/css/news.css" type="text/css" />
<link rel="shortcut icon" href="application/themes/L2Rebirth/images/favicon.gif" />
<!-- Search engine related -->
<meta name="description" content="test" />
<meta name="keywords" content="test,test" />
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
<!-- Always force latest IE rendering engine (even in intranet) & Chrome Frame -->
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<!-- Load scripts -->
<script src="application/js/html5shiv.js"></script>
<script type="text/javascript" src="application/js/jquery.min.js"></script>
<script type="text/javascript">var isIE = false;</script>
<!--[if IE]><script type="text/javascript">isIE = true;</script><![endif]-->
<script type="text/javascript" src="application/js/router.js"></script>
<script type="text/javascript" src="application/js/require.js"></script>
<script type="text/javascript">
if(!window.console)
{
var console = {
log: function()
{
// Prevent stupid browsers from doing stupid things
// *cough* Internet Explorer *cough*
}
};
}
function getCookie(c_name)
{
var i, x, y, ARRcookies = document.cookie.split(";");
for(i = 0; i < ARRcookies.length;i++)
{
x = ARRcookies.substr(0,ARRcookies.indexOf("="));
y = ARRcookies.substr(ARRcookies.indexOf("=")+1);
x = x.replace(/^\s+|\s+$/g,"");
if(x == c_name)
{
return unescape(y);
}
}
}
function setCookie(c_name,value,exdays)
{
var exdate = new Date();
exdate.setDate(exdate.getDate() + exdays);
var c_value = escape(value) + ((exdays == null) ? "" : "; expires="+exdate.toUTCString());
document.cookie = c_name + "=" + c_value;
}
var Config = {
CSRF: getCookie('csrf_cookie_name'),
language: "english",
UseFusionTooltip: 1,
Slider: {
interval: 5000,
effect: "slide",
id: "slider_bg"
},
voteReminder: 0,
Theme: {
next: "",
previous: ""
}
};
var scripts = [
"application/js/fusioneditor.js",
"application/js/flux.min.js",
"application/js/jquery.placeholder.min.js",
"application/js/jquery.sort.js",
"application/js/jquery.transit.min.js",
"application/js/language.js",
if(typeof JSON == "undefined")
{
scripts.push("application/js/json2.js");
}
require(scripts, function()
{
$(document).ready(function()
{
Language.set("null");
UI.initialize();
Router.loadedCSS.push("modules/news/css/news.html");
Router.loadedJS.push("modules/news/js/ajax.html");
});
});
</script>
</head>
<body>
<!--[if lte IE 8]>
<style type="text/css">
body {
background-image:url(images/bg.jpg);
background-position:top center;
}
</style>
<![endif]-->
<div id="bar"></div>
<section id="wrapper">
<div id="popup_bg"></div>
<!-- confirm box -->
<div id="confirm" class="popup">
<h1 class="popup_question" id="confirm_question"></h1>
<div class="popup_links">
<a href="javascript:void(0)" class="popup_button" id="confirm_button"></a>
<a href="javascript:void(0)" class="popup_hide" id="confirm_hide" onClick="UI.hidePopup()">
Cancel
</a>
<div style="clear:both;"></div>
</div>
</div>
<!-- alert box -->
<div id="alert" class="popup">
<h1 class="popup_message" id="alert_message"></h1>
<div class="popup_links">
<a href="javascript:void(0)" class="popup_button" id="alert_button">Okay</a>
<div style="clear:both;"></div>
</div>
</div>
<div id="header">
<div class="top_container">
<div class="top_menu">
<ul id="top_menu">
<li><a href="news.php" direct="0">HOME</a></li>
<li><a href=" " direct="0">COMMUNITY</a></li>
<li><a href="features.php" direct="0">FEATURES</a></li>
<li><a href="staff.php" direct="0">STAFF</a></li>
</ul>
</div>
</div>
<a id="server_logo" href="index.html" title="Dispersion"><p>Dispersion</p></a>
<!--<div class="accp_register">
<a href="./register" id="register_button"><h1>Register</h1></a>
</div>-->
<!--Dispersion-->
</div>
<div class="sword"></div>
<div class="top_border"></div>
<div id="main">
<aside id="left">
<a href=" " id="register_banner"><p>Create Account</p></a>
<article>
<ul id="left_menu">
<li><a href="news.php" direct="1"><img src="application/themes/L2Rebirth/images/bullet.png">HOME</a><p></p></li>
<li><a href=" " direct="1"><img src="application/themes/L2Rebirth/images/bullet.png">COMMUNITY</a><p></p></li>
<li><a href=" " direct="0"><img src="application/themes/L2Rebirth/images/bullet.png">SUPPORT</a><p></p></li>
<li><a href="downloads.php" direct="0"><img src="application/themes/L2Rebirth/images/bullet.png">DOWNLOADS</a><p></p></li>
<li class="bot_shadow"></li>
</ul>
</article>
<!-- OTHER BOXES GO HERE -->
<!-- OTHER BOXES MODEL -->
<article class="sidebox">
<center><a class="top">Server Status</a><br>
<?php
$server_ip = "localhost";
$loginserver_port = "7777";
$gameserver_port = "2106";
$login_status = @fsockopen( "$server_ip" , "$loginserver_port", $errno, $errstr, 0);
$game_status = @fsockopen( "$server_ip" , "$gameserver_port", $errno, $errstr, 0);
if($login_status){
echo" Login:   <font color=green>Online</font><br />";
}
else{
echo"Login:   <font color=red>Offline</font><br />";
}
if($game_status){
echo" Game:   <font color=green>Online</font><br />";
}
else{
echo" Game:   <font color=red>Offline</font><br />";
};
?>
<?php
$server_ip = "localhost";
$mysql_user = "root";
$mysql_pass = "1234";
$database = "create1000x";
$connect = mysql_connect("$server_ip", "$mysql_user", "$mysql_pass") or die(mysql_error());
$db_select = mysql_select_db("$database", $connect) or die(mysql_error());
$query = mysql_query("SELECT online FROM characters WHERE online=1") or die(mysql_error()) ;
$online_chars = mysql_num_rows($query);
echo 'Players Online: <font color=green>'.$online_chars.'</font>';
?><br>
<?php
$server_ip = "localhost";
$mysql_user = "root";
$mysql_pass = "1234";
$database = "create1000x";
$connect = mysql_connect("$server_ip", "$mysql_user", "$mysql_pass") or die(mysql_error());
$db_select = mysql_select_db("$database", $connect) or die(mysql_error());
$characters = mysql_query("SELECT * FROM characters") or die(mysql_error()) ;
$accounts = mysql_query("SELECT * FROM accounts") or die(mysql_error()) ;
$total_char = mysql_num_rows($characters);
$total_acc = mysql_num_rows($accounts);
echo 'Characters created: <font color=green>'.$total_char.'</font></br>';
echo 'Accounts created: <font color=green>'.$total_acc.'</font>';
mysql_close($connect);
?>
</article>
<article class="sidebox">
<center><a class="top">GM Status</a><br>
<?php
$server_ip = "localhost";
$mysql_user = "root";
$mysql_pass = "1234";
$database = "create1000x";
$connect = mysql_connect("$server_ip", "$mysql_user", "$mysql_pass") or die(mysql_error());
$db_select = mysql_select_db("$database", $connect) or die(mysql_error());
$gm_list = mysql_query("SELECT char_name,accesslevel,online FROM characters WHERE accesslevel>=1") or die(mysql_error()) ;
echo'<table border="0">';
while($row=mysql_fetch_array($gm_list)){
$nick = $row['char_name'];
$online = $row['online'];
if($online == 1){
$online = 'Online';
}else{
$online = '<font color=red>Offline</font>';
}
echo'<tr><td>'.$nick.'</td><td><font color=green>['.$online.']</font></td></tr>';
}
echo'</table>';
?>
</article>
<br></br><!-- OTHER BOXES MODEL END -->
<article class="sidebox">
<center><center><a class="top">TOP PVP/PK LADDER</a><br>
<?php
$server_ip = "localhost";
$mysql_user = "root";
$mysql_pass = "1234";
$database = "create1000x";
$connect = mysql_connect("$server_ip", "$mysql_user", "$mysql_pass");
if(!$connect){
die('Negaliu prisijungti:'. mysql_error());
}
$db_select = mysql_select_db("$database", $connect);
if(!$db_select){
die('Nerasta Duomenu baze:'. mysql_error());
}
$top = mysql_query("SELECT char_name, pvpkills, online FROM characters ORDER BY pvpkills DESC LIMIT 10");
$pos = 0;
echo"<table cellspacing='5' border='0'>";
echo"<tr><td>Nr.</td><td>Nick</td><td>PvP</td><td>Status</td></tr>";
while($row=mysql_fetch_array($top)){
$pvpkill = $row['pvpkills'];
$nick = $row['char_name'];
$online = $row['online'];
if($online ==1){
$online = '<font color=green>Online';
}
else{
$online = '<font color=red>Offline';
}
$pos++;
echo"<tr><td>$pos.</td><td>$nick</td><td>$pvpkill</td><td><font color=green>($online)</td></tr>";
}
echo"</table>";
?>
</article>
<article class="sidebox">
<center><center><a class="top">VOTE US</a>
<section class="body"><center><p><a href="http://vgw.hopzone.net/site/vote/97820/1"><img src="http://642507963.r.cdnsun.net/img/_vbanners/lineage2/lineage2-90x60-1.gif" alt="Vote our server on HopZone.Net" width="90" height="60" border="0"></a></p></center><!-- Begin www.l2topzone.com vote code -->
<a href="http://l2topzone.com/vote.php?id=10803" target="_blank" title="l2topzone" ><img src="http://image.l2topzone.com/banners/90x60.png" alt="l2topzone.com" border="0"></a>
<!-- End www.l2topzone.com vote code --></section>
</article>
<!-- OTHER BOXES END HERE -->
</aside>
<aside id="right">
<section id="slider_bg" >
<div id="slider">
<div class="overlay"></div>
<a href="index.html"><img src="application/themes/L2Rebirth/images/slides/1.jpg" title=""/></a>
<a href="index.html"><img src="application/themes/L2Rebirth/images/slides/2.jpg" title=""/></a>
<a href="index.html"><img src="application/themes/L2Rebirth/images/slides/3.jpg" title=""/></a>
<a href="index.html"><img src="application/themes/L2Rebirth/images/slides/5.jpg" title=""/></a>
</div>
<h1 id="news_title"><p>Latest News</p></h1>
</section>
<div id="content_ajax">
<article class="news_row">
<div class="news_head">
<a class="top">Grand Open</a>
</div>
<section class="body">
<ul>
<li style="text-align: left;"><span style="color: #99ccff;"><strong>Welcome to L2Rebirth, the best Lineage 2 Hardcore Interlude PvP Server. As we mentioned earlier, we're gonna have the most unique pvp experience you ever had.</strong></span></li><br>
<li style="text-align: left;"><span style="color: #99ccff;"><strong>As i said before, we are probally gonna open by the next month, at the 20th April 2014 - 19.00 GMT +1. I'll gonna add an Countdown Timer in this post<br>so you can watch how much time remains.</strong></span></li><br>
<style type="text/css">
.numbers {
padding: 0px;
width: 45px;
text-align: center;
font-family: Arial;
font-size: 28px;
font-weight: bold; /* options are normal, bold, bolder, lighter */
font-style: normal; /* options are normal or italic */
color: #FFFFFF; /* change color using the hexadecimal color codes for HTML */
}
.title { /* the styles below will affect the title under the numbers, i.e., “Days”, “Hours”, etc. */
border-style: none;
padding: 0px 0px 3px 0px;
width: 45px;
text-align: center;
font-family: Arial;
font-size: 10px;
font-weight: bold; /* options are normal, bold, bolder, lighter */
color: #FFFFFF; /* change color using the hexadecimal color codes for HTML */
}
#table {
width: 400px;
height: 70px;
border-style: ridge;
border-width: 3px;
border-color: #666666; /* change color using the hexadecimal color codes for HTML */
background-color: #222222; /* change color using the hexadecimal color codes for HTML */
margin: 0px auto;
position: relative; /* leave as "relative" to keep timer centered on your page, or change to "absolute" then change the values of the "top" and "left" properties to position the timer */
top: 0px; /* change to position the timer */
left: 0px; /* change to position the timer; delete this property and it's value to keep timer centered on page */
}
</style>
<script type="text/javascript">
/*
Count down until any date script-
By JavaScript Kit (www.javascriptkit.com)
Over 200+ free scripts here!
Modified by Robert M. Kuhnhenn, D.O.
on 5/30/2006 to count down to a specific date AND time,
on 10/20/2007 to a new format, and 1/10/2010 to include
time zone offset.
*/
var current="Winter is here!"; //-->enter what you want the script to display when the target date and time are reached, limit to 20 characters
var year=2014; //-->Enter the count down target date YEAR
var month=04; //-->Enter the count down target date MONTH
var day=21; //-->Enter the count down target date DAY
var hour=19; //-->Enter the count down target date HOUR (24 hour clock)
var minute=00; //-->Enter the count down target date MINUTE
var tz=+1; //-->Offset for your timezone in hours from UTC (see http://wwp.greenwichmeantime.com/index.htm to find the timezone offset for your location)
// DO NOT CHANGE THE CODE BELOW!
var montharray=new Array("Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec");
function countdown(yr,m,d,hr,min){
theyear=yr;themonth=m;theday=d;thehour=hr;theminute=min;
var today=new Date();
var todayy=today.getYear();
if (todayy < 1000) {todayy+=1900;}
var todaym=today.getMonth();
var todayd=today.getDate();
var todayh=today.getHours();
var todaymin=today.getMinutes();
var todaysec=today.getSeconds();
var todaystring1=montharray[todaym]+" "+todayd+", "+todayy+" "+todayh+":"+todaymin+":"+todaysec;
var todaystring=Date.parse(todaystring1)+(tz*1000*60*60);
var futurestring1=(montharray[m-1]+" "+d+", "+yr+" "+hr+":"+min);
var futurestring=Date.parse(futurestring1)-(today.getTimezoneOffset()*(1000*60));
var dd=futurestring-todaystring;
var dday=Math.floor(dd/(60*60*1000*24)*1);
var dhour=Math.floor((dd%(60*60*1000*24))/(60*60*1000)*1);
var dmin=Math.floor(((dd%(60*60*1000*24))%(60*60*1000))/(60*1000)*1);
var dsec=Math.floor((((dd%(60*60*1000*24))%(60*60*1000))%(60*1000))/1000*1);
if(dday<=0&&dhour<=0&&dmin<=0&&dsec<=0){
document.getElementById('count2').innerHTML=current;
document.getElementById('count2').style.display="inline";
document.getElementById('count2').style.width="390px";
document.getElementById('dday').style.display="none";
document.getElementById('dhour').style.display="none";
document.getElementById('dmin').style.display="none";
document.getElementById('dsec').style.display="none";
document.getElementById('days').style.display="none";
document.getElementById('hours').style.display="none";
document.getElementById('minutes').style.display="none";
document.getElementById('seconds').style.display="none";
document.getElementById('spacer1').style.display="none";
document.getElementById('spacer2').style.display="none";
return;
}
else {
document.getElementById('count2').style.display="none";
document.getElementById('dday').innerHTML=dday;
document.getElementById('dhour').innerHTML=dhour;
document.getElementById('dmin').innerHTML=dmin;
document.getElementById('dsec').innerHTML=dsec;
setTimeout("countdown(theyear,themonth,theday,thehour,theminute)",1000);
}
}
</script>
</head>
<body onload="countdown(year,month,day,hour,minute)">
<table id="table" border="0">
<tr>
<td align="center" colspan="6"><div class="numbers" id="count2" style="padding: 5px 0 0 0; "></div></td>
</tr>
<tr id="spacer1">
<td align="center" ><div class="numbers" ></div></td>
<td align="center" ><div class="numbers" id="dday"></div></td>
<td align="center" ><div class="numbers" id="dhour"></div></td>
<td align="center" ><div class="numbers" id="dmin"></div></td>
<td align="center" ><div class="numbers" id="dsec"></div></td>
<td align="center" ><div class="numbers" ></div></td>
</tr>
<tr id="spacer2">
<td align="center" ><div class="title" ></div></td>
<td align="center" ><div class="title" id="days">Days</div></td>
<td align="center" ><div class="title" id="hours">Hours</div></td>
<td align="center" ><div class="title" id="minutes">Minutes</div></td>
<td align="center" ><div class="title" id="seconds">Seconds</div></td>
<td align="center" ><div class="title" ></div></td>
</tr>
</table>
</ul>
<p><span style="color: #000000;"> </span></p>
<p><span style="color: #000000;"> </span></p>
<div class="clear"></div>
<div class="post_info">
<p>Posted by <a href="profile/22258.php" data-tip="View profile">Slayerduck</a> on 2014/03/14</p>
<span>
</span>
<div class="clear"></div>
</div>
<div class="comments" id='comments_57'></div>
</section>
</article>
</div>
</aside>
<div class="clear"></div>
</div>
<footer>
<br>
<center> <script async src="../pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
<!-- Dispersion -->
<ins class="adsbygoogle"
style="display:inline-block;width:728px;height:90px"
data-ad-client="ca-pub-1524323872211475"
data-ad-slot="9349916128"></ins>
<script type='text/javascript'>
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    • Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?    
    • muchas gracias muy lindos NPC 🙂
    • relaxa jovem gafanhoto, testa as quests. e posTa os erros indesejaveis.  
    • Se alguém pudesse me ensinar como codificar as missões, eu ficaria feliz em fazer isso sozinho ou pelo menos ajudar. Eu realmente quero jogar em um servidor onde todas as quests funcionem bem e melhor ainda se você puder fazer quests customizadas!
    • mas no interlude, nem todas as quests de class,  vai mostrar onde tem que ir, ate o reborn nao mostrava quando era interlude, só mostrou depois que eles colocaram client classic pra rodar, e ficou melhor ainda quando virou hellbound em diante, mas ha sim alguma chance de modificar isso direto no script para fazer igualmente, só basta te um pouco de paciencia e persistencia exato
    • 408_PathToElvenwizard dá Orion eu tive que mexer tbm, até modifiquei e consegui deixar ela igual do Classic, com a seta e a marcação no mapa. (não retail IL) Dá pra importar py de várias revs, o foda é que não da regular as quest py através do debug em tempo real, pelo menos eu não consegui rsrs
    • Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
    • estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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