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  1. Bem vindo ao L2Studio, o seu novo projeto Interlude Open Source do L2JBrasil. Aqui você poderá ter um servidor completo para abrir o seu tão sonhado SERVER PRIVADO. Sobre o L2Studio: Base: L2jMobius (Latest Free Release). Java 14, Liberica JDK; Sistema: Windows ou Linux (CentOS recomendado); Memória necessária para ligar o servidor: 512~1024 Megabytes. Atualização do Projeto: Será atualizado conforme reporte de problemas; Conforme a ajuda dos usuários criando uma .diff e enviando no proprio Github do projeto ou aqui. Conforme a disponibilidade de tempo. Qualquer um está liberado para dar fork no projeto e atualizar conforme a própria vontade. Reporte de Bugs ou problemas: Poderá reportar o bug no forum do L2jBrasil ou usar a plataforma do GITHUB e abrir um pull request nesse LINK. Arquivos necessários para executar o servidor: Client: https://drive.google.com/uc?id=1LcKCQTbRXJvteJcuvc_rnX8i2gT1fcHB&export=download System: https://mega.nz/#!t49wiKgZ!PzVAcxcg2o8gRkAiMjH7CUO6lKrBG27npg2JPL1uEq8 JDK: http://www.mediafire.com/file/xox35mknec8f1q0/bellsoft-jdk14%252B36-windows-amd64.msi Geodata: https://www.mediafire.com/file/0gw6llghfrd6o4q/interlude_l2d_geodata.zip GITHUB DO PROJETO DONWLOAD DA VERSÃO COMPILADA RC1 -> Versão com backup em .psc inclusa. Após instalar o JDK14, criar uma database e atualizar em ..config/main/Server.ini | ..config/main/LoginServer.ini e executar o servidor. Gostou? Deixa seu like, compartilhe, CONTRIBUA!
  2. as Title say Source L2-Scripts GoD Grand Crusade rev 32081 Download Have Fun
  3. History : Who are we ? Project SVN : https://svn.code.sf.net/p/l2jopensource/projects/ Content : Here you will find most of the paid and closed source projects for L2 Interlude and H5 with one little twist... They will be open source! So you can freely download them, review the source code, use the source code, change the source code and enforce the four essential freedoms on them without any problems. As it should have been from the beginning of time. That's it. No more, no less. Server Packs Included : Interlude L2J aCis aCis 382 (LATEST STABLE) https://svn.code.sf.net/p/l2jopensource/projects/Interlude/L2J_aCis/aCis_382_LATEST_STABLE/ aCis 389 (LATEST EXPERIMENTAL) https://svn.code.sf.net/p/l2jopensource/projects/Interlude/L2J_aCis/aCis_389_LATEST_EXPERIMENTAL/ L2jFrozen 1.5 L2jFrozen 1.5 (Revision 1596) https://svn.code.sf.net/p/l2jopensource/projects/Interlude/L2jFrozen_15/L2jFrozen_15_Revision_1596/ H5 Fandc.Ro Fandc.Ro (2018.11.04) https://svn.code.sf.net/p/l2jopensource/projects/H5/Fandc_Ro/Fandc_Ro_2018_11_04/ L2-Scripts.com L2-Scripts.com - Revision 20720-2268 https://svn.code.sf.net/p/l2jopensource/projects/H5/L2_Scripts_com/L2_Scripts_Revision_20720_2268/ L2jMaster.org L2jMaster.org (2019.07.02) https://svn.code.sf.net/p/l2jopensource/projects/H5/L2jMaster_org/L2jMaster_org_2019_07_02/ L2jReunion L2jReunion (2014.07.14) https://svn.code.sf.net/p/l2jopensource/projects/H5/L2jReunion/L2jReunion_2014_07_14/ L2jSunrise.com L2jSunrise.com (2019.09.16) https://svn.code.sf.net/p/l2jopensource/projects/H5/L2jSunrise_com/L2jSunrise_com_2019_09_16/ L2Mythras L2Mythras (2017.07.12) https://svn.code.sf.net/p/l2jopensource/projects/H5/L2Mythras/L2Mythras_2017_07_12/ To the authors of these paid packs : Final Thoughts :
  4. Boa tarde, Postei ela corrigida no outro tópico, mas acho que ninguém notou, até porque muitos queriam usar o projeto, porem contia bugs e erros no core, onde o dono tinha como derrubar o servidor porque tinha uma falha, então eu peguei o projeto e arrumei. Outras correçôes: Estou postando ela arrumada, sem Key, Isso mesmo! Agora da pra logar com qualquer system, e arrumei o erro que travava o char quando dava skill, por causa da Key, e o Bug de duplicação de itens com pet, foi corrigido, Restaurei o retail da pack, não tem nada editado, somente os mods e npcs mods! Qualquer Bug, posta que eu arrumo. *Vai Source Corrigida + Pack com backup limpo. Projeto usa Java 11 1º Source Corrigida (Download disponível pelo fórum também). https://mega.nz/file/PoJl0SyI#uPtrU0Ow5KOspQIs-ZxE1n1xih9qP0a8j1OyJMXOt6k (Nova 21/04/2020) 2° Pack+Backup Retail (Download disponível pelo fórum também). https://mega.nz/file/v0hSSYSC#6WWNPYRsY3OvFfoJ8tS5_5mXlT0G0GpPanH-OCqFW6g (Novo 21/04/2020) 3º SYSTEM PROJETO L2jOne FUNCIONANDO https://mega.nz/file/msIH1AQJ#cWaVfHSsE6YlI-N-eGdhaw35KLD28ncUnDH1fFxFKdU Algumas Info: Siege Semanal Olly semanal Tatto Custom Weapons Lindvior Custom Armor Transcedent Custom Donate Shop VIP - Hero - Class, Name e Sex Change 99 Acessórios 2018 Blessed Scroll: 90% +18 - Crystal Scroll 100% até +22 - Golden Scroll 100% até +25 Buff Clan Manager Raid Info Augment NPC Skills Enchant NPC Tournament Event - TvT - Party farm events Chaotic Zone Aiox System Vip System Mod Phantom - Fake Player System Anti-bot com Captcha Alguns Comandos: .menu .info .donate .status .skills .inventory .ranking ATUALIZAÇÃO 22/04/2020 VIP ITEM + CORREÇÃO DE BUG NPC SUMINDO (CORRIGIDO) NOVO BUG CORRIGIDO ADENA ACIS 361+ COMO ESTAVA: COMO ESTÁ: Código para aqueles que já tem a source e adicionaram outros mods e modificaram o core, para não perde tudo, toma a correção individual. Procure a Class MultiSellChoose.java e mude todo o arquivo ! Arquivo individual para quem ja modificou o core para uso proprío. Procure por Attackable.java e troque todo arquivo. Oque foi modificado? XP VIP, O Personagem, não estava recebendo xp MOD SHIFT MOUSE ADICIONADO (VÍDEO ABAIXO DEMONSTRANDO) Oque foi adicionado? 04/03/2020 Auto potion automatico e Dressme 2 clique item! Pra registrar o item so ir no id e colocar como abaixo: Video demostrativo! ATUALIZAÇÃO 19/04/2020 PROGRAMAS Necessários: Java: 11 JDK : https://mega.nz/file/30gwDC4L#oxqcOL0Q88BqmnW6myI5yckJB-WfKkkXBOTstT7mkfE MariaDB : https://mega.nz/file/jxZlXKZA#wwZZ-l6gPz11JXcCnEt0Sol-0RFUsrelRvWUkLj3dgg Navicat: 10 : https://mega.nz/file/PsQ3BAxb#cSzT17pAIPFgjUnrwiDx-WbqUrZPpx2JfzkOyc4pFGo - Utilitário: L2FileEdit : https://mega.nz/#!ZNhDWaqQ!oTkScr_pR_lJBWrjgga6HJ7BYPLrKUfAFIvcjrS6TyY Tópico Original Créditos da Rev base : @MeGaPacKl Créditos customização : @Kallisto Pack 21.04.2020.rar Source 21.04 JDK11.rar
  5. L2jOrion_Interlude_C6 L2jOrion Source https://www.l2jorion.com/index.php?/topic/66-changeset-16/ SERVER INFO Events Geo-Engine Special Player Commands UPDATES Geo-engine: Re-worked character movement in the water. Fixed falling damage and hard dipping. This issue worked mostly in catacomb or necropolis when character moves in/out, because of geo-data. Updated synchronization system between client<->server. Updated character update position system. Updated geo-engine system. Misc Class Master updates: added lvl checking on the class change and heal's config., Geo-engine: a little more corrections for better performance., Fixed a bug report: (Server w/o Auto Learn skill) For Example: If you have toggle Skill LvL1 in USE, and learn LvL2, then you cant shut down Skill (and still is use lvl1) Only RR help. Boats system Re-worked entire system and fixed characters movement to in/out the boat. Added all L2OFF system messages, routes and etc. Totally re-worked from core side with L2BoatAI, L2Vehicle, vehicle stats and fully updated client/server packets (For now to test it is available only in TEST server) AI Re-worked castle siege guards AI system. Old system had lots issues and made a lag for players in the some castles. Re-worked Faenor system and added medals.xml, valentines.xml events. In this case we don't need these files in libs folder anymore: bsh-2.0b6.jar, bsh-engine.jar Re-worked python/java engines and we don't need these files in libs folder anymore: java-engine-1.8.jar, jython-engine-2.2.1.jar Other implements ADDED: a premium account teleport system. Just change one word „...goto..“ to „...premium_goto...“for example: „bypass -h custom_dotele premium_goto 2503“. CORRECTED: character movement issues on attack mode. Re-worked - .boss command. Added: Raid Bosses list by levels. Also, possible see death time, aggro, level and location on map. Fixed - some small issues in Queen Ant AI. Added - Some donate functions. Possible to add more colors for name and title. All prices you can change inside config - ljstudio.ini FIXED - Some FOG mobs which had wrong locations on random spawn after kill. UPDATED - Seven Sings teleport locations to the hunting zones which haven't correct locations. UPDATED - knownlist system and improved performance. Also, decreased CPU usage. RE-WORKED - command: .votereward. From now on, you can get reward for each one vote. Also, I added a new top - L2jbrasil. All configs are inside pack - ljstudio.ini. Up there you can to put your item id and set up min/max items in random for each vote. UPDATED - mobs AI knownlist system. Some mobs which have faction ID (clan) need a faster reaction to help each other. Now they have it. UPDATED - powerpack system and re-worked global gk, gm shop and buffer. Since this made, from gmshop, gatekeeper and buffer folders htm files are using same for NPC and player commands. Also, possible use in community board. Added a new global gk. Available menus: All towns + noble menu, catacombs, necropolises, teleportation to cursed weapon for special item, teleportation to any zone for special item or just only for premium accounts. UPDATED - Buffer menu and added possibility remove buff one by one. UPDATED - Class balance system and added classes balance control by second class (damages - to/by fighters and mages). 3rd class was before. ADDED - A new command: .bank and also, possible use like additional selection in any menu. All configs inside powerpack.ini: UPDATED - our synchronization system CLIENT<->SERVER and improved performance. Don't forget use a config option: CoordSynchronize = 3 in geodata.ini FIXED - Skill: Lucky. Impossible get Death Penalty when you are 1-9lv by L2OFF. CLEANED - many unnecessary code/configs for better performance. UPDATED - option : MaxDriftRange and added geodata checking which doesn't allow mobs go to wall if they are nearby wall. ADDED - option: MaxRespawnRange. From now on, all mobs can be re-spawned by random loc like L2OFF. Also, added geodata checking for those mobs which can be re-spawned to wall. ADDED - new MMO core system and removed unnecessary protection configs. RE-WORKED - flood protection system and now it has better performance. ADDED - new protection for multisell of .shop command which doesn't allow use any mulltisell id by PHX. It wil be added for all multisells later. CLEAN UP - multisells which are not default and unusing. FIXED - 1000+ bugged creatures which had wrong loc or were underground (under textures) and that's all what our system found which means no more bugged mobs. This happened after a new geo-data system installation when some mobs had a bad Z loc before and later get bugged. Also, some were left since very old time. UPDATED - MaxDriftRange and MaxRespawnRange functions for better geo-data checking and it doesn't allow walk or be re-spawned to wall on bigger range. FIXED - character heading. From now on, you can see correctly character direction on spawn (teleport, enter to world and etc.). basically, on first seeing character will show correctly direction, not the same like always was before. ADDED - a new command .sellbuffs and .cancelsellbuffs with some additional configs (BETA) ADDED - New logging system. ADDED - New Game Time Controller system. ADDED - New Geo-Engine which works much better than old. ADDED - New DeadLock system with auto server restart. UPDATED - Auto Save Manager. CLEAN UP - Unnecessary imports, configs and settings. UPDATED - Command .gk/Global teleport and added possibility turn off teleport animation (animation = same like /unstuck, escape or etc.) RE-WORKED - Grand Bosses system and from now on possible add separate Fix Time. Also, changed time settings. FIXED - All town pets which were missed. RE-WORKED - Buffer and improved system. From now on all buffs in one place. Possible save your buffs as scheme. Added more nice features. Available to check on the test server. RE-WORKED - Market and improved system - added special command: .market, added special configurations to pack side, possible sell augmented items, money sending directly to inventory (offline player included), email notifications (in game), search system, latest items and etc. UPDATED - Community Board and fixed some menus which weren't work correctly before: all search systems, paging, clan management, clan mail, region menu, favorites menu and etc. UPDATED - siege system to make this work better. UPDATED - boss: Benom (siege boss), fixed some small issues and added missing drop. CLEAN UP - imports/unused codes and configs for better performance. FIXED - Can not see target bug for doors. After a new geo-engine installing this had a small mistake which is fixed now. ADDED - Custom config for market . From now on you can add any item like a currency (unlimited). ADDED - Premium buff time multiplier. ADDED - Random enchanted items to drop list. Possible add enchanted items with min and max options. CORRECTED - Walking speed. Some creatures had wrong speed. (Based on Lineage 2 Interlude Official information) CORRECTED - All pets skills, some of them were generating aggro what is wrong. (Based on Lineage 2 Interlude Official information) CORRECTED - Skill: Break Duress, it must remove effect of Root, not only Slow. (Based on Lineage 2 Interlude Official information) CORRECTED - Skills: Noblesse Blessing and Salvation. They can not work together. (Based on Lineage 2 Interlude Official information) REWORKED - Buylist system. and fixed some small issues. FIXED - Devastated Castle issue; FIXED - Castle's doors bug. All doors must be attackable for all players on the siege progress and not only for castle's attackers. (Based on Lineage 2 Interlude Official information) FIXED - Pet's bug. If pet gets a stun he doesn't come back to owner when stun is gone. Now it comes back. FIXED - From now on all pets can get herbs and if player has summoned the pet the time of herbs is dividing. (Based on Lineage 2 Interlude Official information) FIXED - Soul Crystals levelling up. Before it did not work correctly and now it works like L2OFF. FIXED - Skill: EarthQuake. It did not work in the Olympiad before the match. Now works. FIXED - Alliance ketra/varka quest. It shouldn't remove an alliance level on quest abortion. ADDED - A new geo-data to some regions to fix some issues. CORRECTED - SP and EXP, some creatures had wrong SP and EXP numbers. (Based on Lineage 2 Interlude Official information) CORRECTED - SKill: Corpse Burst. Before skill's explosion didn't do a damage for creatures around and now it does. CORRECTED - SKill: Frost Bolt. Before it worked like a de-buff, but also it must does a damage for target. (Based on Lineage 2 Interlude Official information) RE-WORKED - Resurrection system and fixed 2 bugs on siege. 1. If attacker clan has a siege flag - they can use a resurrection for a clan members. 2. If defender clan has a control crystal - they can use a resurrection for clan members. (Based on Lineage 2 Interlude Official information) RE-WORKED - All grand bosses instances and fixed some small issues. (Based on Lineage 2 Interlude Official information) RE-WORKED - The Raid Boss: Ice Fairy Sirra. (Based on Lineage 2 Interlude Official information) ADDED - A new config for special teleport. From now on you can to choose which item you want to use for teleportation (Config inside PowerPack.ini). Also, you need to change a text inside htm file „goto“ -> „custom_goto“. ADDED - A new config to Premium Account System for Seal stones rates. RE-WORKED - All core platform and increased performance. Faster loading and less CPU usage.
  6. Recentemente abandonei tudo relacionado a Lineage 2, e como presente de natal para esse maravilhoso fórum, eu hoje venho trazer para vocês as duas sources atualizada da sunrise (XML e SQL), acho que muitos já conhecem, então não preciso falar muito. DOWNLOAD É isso galera!
  7. alguém pode me ajudar me dizendo de onde ta vindo esse error aqui ?
  8. DEVELOPER / DESARROLLADOR / DESENVOLVEDOR : ReynalDev TECHNICAL INFORMATION / INFORMACION TECNICA / INFORMAÇÃO TÉCNICA (#) JAVA 8 (#) MySQL / MariaDB (#) WINDOWS / LINUX (#) HikariCP ( Database Pool ) [EN]- This project is based on revision 1132 , the revision counter has been "restarted" because I do not have the authority to manipulate the repository of the original project ( L2jFrozen 1.0), therefore, I found myself in need of using revision 1132 as a base, I made a copy and returned it to the internet (SVN repository). [ES]- Este proyecto esta basado en la revisión 1132 , el contador de revisiones se ha "reiniciado" debido que no tengo la autoridad para manipular el repositorio del proyecto original (L2jFrozen 1.0), por tanto, me vi en la necesidad de utilizar como base la revisión 1132, hice una copia y lo volví a subir a Internet (repositorio SVN). [PT]- eu projeto é baseado na revisão 1132 , o contador de revisão foi "reiniciado" porque eu não tenho a autoridade para manipular o repositório do projeto original ( L2jFrozen 1.0), portanto, encontrei-me na necessidade de usar a revisão 1132 como base, fiz uma cópia e retornei para a internet (repositório SVN). TIMELINE / SVN
  9. boa tarde, para matar dúvidas ... que as modificações sofreram acis para se tornar L2jMega, aqui eu deixá-lo um diff onde você pode ver todas as modificações. L2jMega.Diff Post Original
  10. Boa noite família jbr, sabe aquele npc do castelo, o blacksmith que troca aquelas sementes por alguns itens, então, só quem pode acessar a loja é o dono do castelo, até aí tudo bem, só que eu queria colocar para que os membros do clan também pudessem ter acesso, andei procurando o arquivo responsável por isso e achei, porém não consigo modificar como eu quero. Alguém com mais experiencia em java pode me dizer qual linha devo modificar ? uso o projeto L2jFrozen 1132. net.l2frozen.gameserver.model.actor.instance.L2CastleBlacksmithInstance.java package net.l2jfrozen.gameserver.model.actor.instance; import net.l2jfrozen.Config; import net.l2jfrozen.gameserver.ai.CtrlIntention; import net.l2jfrozen.gameserver.model.L2Clan; import net.l2jfrozen.gameserver.network.serverpackets.ActionFailed; import net.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected; import net.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage; import net.l2jfrozen.gameserver.network.serverpackets.ValidateLocation; import net.l2jfrozen.gameserver.templates.L2NpcTemplate; public class L2CastleBlacksmithInstance extends L2FolkInstance { protected static final int COND_ALL_FALSE = 0; protected static final int COND_BUSY_BECAUSE_OF_SIEGE = 1; protected static final int COND_OWNER = 2; public L2CastleBlacksmithInstance(final int objectId, final L2NpcTemplate template) { super(objectId, template); } @Override public void onAction(final L2PcInstance player) { if (!canTarget(player)) return; // Check if the L2PcInstance already target the L2NpcInstance if (this != player.getTarget()) { // Set the target of the L2PcInstance player player.setTarget(this); // Send a Server->Client packet MyTargetSelected to the L2PcInstance player MyTargetSelected my = new MyTargetSelected(getObjectId(), 0); player.sendPacket(my); my = null; // Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client player.sendPacket(new ValidateLocation(this)); } else { // Calculate the distance between the L2PcInstance and the L2NpcInstance if (!canInteract(player)) { // Notify the L2PcInstance AI with AI_INTENTION_INTERACT player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this); } else { showMessageWindow(player, 0); } } // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet player.sendPacket(ActionFailed.STATIC_PACKET); } @Override public void onBypassFeedback(final L2PcInstance player, final String command) { final int condition = validateCondition(player); if (condition <= COND_ALL_FALSE) return; if (condition == COND_BUSY_BECAUSE_OF_SIEGE) return; else if (condition == COND_OWNER) { if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (IndexOutOfBoundsException | NumberFormatException ioobe) { if (Config.ENABLE_ALL_EXCEPTIONS) ioobe.printStackTrace(); } showMessageWindow(player, val); } else { super.onBypassFeedback(player, command); } } } private void showMessageWindow(final L2PcInstance player, final int val) { player.sendPacket(ActionFailed.STATIC_PACKET); String filename = "data/html/castleblacksmith/castleblacksmith-no.htm"; final int condition = validateCondition(player); if (condition > COND_ALL_FALSE) { if (condition == COND_BUSY_BECAUSE_OF_SIEGE) { filename = "data/html/castleblacksmith/castleblacksmith-busy.htm"; // Busy because of siege } else if (condition == COND_OWNER) { // Clan owns castle if (val == 0) { filename = "data/html/castleblacksmith/castleblacksmith.htm"; } else { filename = "data/html/castleblacksmith/castleblacksmith-" + val + ".htm"; } } } NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile(filename); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%npcname%", getName()); html.replace("%castleid%", Integer.toString(getCastle().getCastleId())); player.sendPacket(html); filename = null; html = null; } protected int validateCondition(final L2PcInstance player) { if (player.isGM()) return COND_OWNER; if (getCastle() != null && getCastle().getCastleId() > 0) { if (player.getClan() != null) { if (getCastle().getSiege().getIsInProgress()) return COND_BUSY_BECAUSE_OF_SIEGE; // Busy because of siege else if (getCastle().getOwnerId() == player.getClanId() // Clan owns castle && (player.getClanPrivileges() & L2Clan.CP_CS_MANOR_ADMIN) == L2Clan.CP_CS_MANOR_ADMIN) // Leader of clan return COND_OWNER; // Owner } } return COND_ALL_FALSE; } }
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